I've encountered something strange: In a PBW game (NGC3) I ordered an attack force of 110 ships that were split into seven fleets to attack a planet with 4 moons (FQM). Every fleet had a minesweeper which could sweep 30 mines, so the total mine sweeping capacity of the attack force should have been 210.
The fleets were starting from the same location, and had the same maximum speed. Movement replay revealed that they entered the sector of the planet the same day, as it should be.
But now something strange happened: Instead of applying the mine sweeping capacity of all 7 minesweepers, only one mine sweeper removed 30 mines. Then the remaining mines hit one fleet which was entirely destroyed (16 ships)
. Then the next mine sweeper removed 4 mines, and the rest of the attack force went unharmed.
Looks like the program moved the first fleet, let the mine sweeper of this fleet sweep mines and let the remainig mines hit the fleet. Then the second fleet was moved. Luckily only 4 mines remained, so that the mine sweeper of this fleet could remove them completely.
Now I'm somewhat confused: Is this how it should be?
I can't believe that... I mean, it's called "simultaneous game", consequently I expected my fleets to enter the sector of the planet *simultaneously*, so the mine sweepers should have been able to remove all the mines, or do I get something completely wrong here?
And, before asking: yes, the fleets did get their move-to order by shift-clicking them and giving the move-to command.
I would consider this a bug, comments?
16 ships are no big deal, nevertheless this is annoying...
[ January 20, 2004, 12:18: Message edited by: Vezzra ]