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May 4th, 2004, 10:25 PM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
Posts: 312
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by rdouglass:
I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.
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He's right. Once it's used she gone. I don't know about a spaceyard though.
__________________
Good help is so hard to murder these days.
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May 5th, 2004, 12:25 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: Warp Point Opening - how to measure distance?
Does it require a Planet-bound SY or can the SpaceYard be on a ship?
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May 5th, 2004, 12:45 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Warp Point Opening - how to measure distance?
It requires a planet-based spaceyard, I believe...
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May 5th, 2004, 01:04 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: Warp Point Opening - how to measure distance?
AFAIK, Spaceyard component is also able to repair Emergency Propulion. At least it works on my EP+SY equiped stellar manipulators.
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May 5th, 2004, 01:25 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Warp Point Opening - how to measure distance?
It works for me too. The spaceyard component fixes those emergency propulsion components.
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May 6th, 2004, 05:28 PM
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Corporal
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Join Date: Dec 2003
Location: the netherlands
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Re: Warp Point Opening - how to measure distance?
quite unfair IMO, does it also fix emergency resupply?? that would truly be an exploit.
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
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May 6th, 2004, 05:29 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Warp Point Opening - how to measure distance?
No, bonus doesn't need supply. And the spaceyard thing is hardly an exploit.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 6th, 2004, 07:04 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Warp Point Opening - how to measure distance?
I dunno, sounds kind of exploitish to me. Getting 5 extra movement every turn out of a 10k component, but only if you are willing to do all that micromanagement.
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May 6th, 2004, 07:20 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Warp Point Opening - how to measure distance?
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard. Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 6th, 2004, 07:22 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by freduk:
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
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Correct. Every space moved costs 10 supply / engine, regardless if standard movement, bonus movement, or solar sail movement. If you are out of supplies the ship will move only 1 space, even with solar sails.
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