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  #11  
Old July 16th, 2004, 07:25 PM

clark clark is offline
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Default Re: Question about Allegince Subverters

Can you mod the AS to be ineffective if the player has shields?
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  #12  
Old July 16th, 2004, 08:27 PM
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Puke Puke is offline
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Default Re: Question about Allegince Subverters

no, unless you give shield generators the master computer ability. but that brings on a whole bunch of other problems, not to mention the fact that you are still AS immune untill that component is killed, not just until your shields are down.
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  #13  
Old July 16th, 2004, 08:54 PM

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Default Re: Question about Allegince Subverters

Okay, work around time:

Can a boarding party be given a range?
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  #14  
Old July 16th, 2004, 08:56 PM

Paul1980au Paul1980au is offline
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Default Re: Question about Allegince Subverters

Interesint crew converting minefields - interesting.
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  #15  
Old July 16th, 2004, 09:03 PM
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Alneyan Alneyan is offline
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Default Re: Question about Allegince Subverters

Boarding happens when your ship is next to the target, and since it involves no actual weapon fire, you cannot alter the distance at which boarding takes place.

However, you may want to put an extended range tracter weapon to be used in boarding attempts. The weapon will pull the target towards the boarders, giving your boarding parties a virtually longer range.

[ July 16, 2004, 20:19: Message edited by: Alneyan ]
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  #16  
Old July 17th, 2004, 07:04 AM
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Default Re: Question about Allegince Subverters

Quote:
Originally posted by Puke:
no, unless you give shield generators the master computer ability. but that brings on a whole bunch of other problems, not to mention the fact that you are still AS immune untill that component is killed, not just until your shields are down.
Not even then!! Even a destroyed master computer will protect against AS.
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