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  #1  
Old July 14th, 2004, 03:43 AM

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Default Question about Allegince Subverters

What is it that an AS targets when attempting to subvert a ship? Is it the Bridge, life support, or crew quarters? If a ship has a Master Computer AND conventional ship control, can it still be subverted? If so, would it have to have a bridge, life support and Crew quarters? Or only whatever it is that an AS targets?
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Old July 14th, 2004, 04:00 AM
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Default Re: Question about Allegince Subverters

AS has no affect on MS's.
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Old July 14th, 2004, 04:18 AM

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Default Re: Question about Allegince Subverters

Thanks. Found a work-around.

Thanks again.
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Old July 14th, 2004, 03:42 PM
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Default Re: Question about Allegince Subverters

Quote:
Originally posted by narf poit chez BOOM:
AS has no affect on MS's.
Furthermore, AS has no effect on ships with destroyed Master Computer after patch 1.91. Pre patch AS could capture a ship with destroyed Master Computer.
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Old July 14th, 2004, 08:51 PM

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Default Re: Question about Allegince Subverters

Was that 1.91?
I thought it changed in an earlier one.

Also, does the AS ability work on Fighters?
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Old July 15th, 2004, 03:25 PM
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Default Re: Question about Allegince Subverters

If a carrier with fighters on board is converted (as in a WP assault), the fighters are converted too. They then launch.

Otherwise I think not, but check the targeting list for the AS. If it says "Ship" only then they are safe. If "Ship/Fighter/Drone" they can be caught. I don't remember any battles I fought getting fighters converted once launched.
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Old July 15th, 2004, 03:27 PM
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Default Re: Question about Allegince Subverters

Quote:
Originally posted by Loser:
Was that 1.91?
I thought it changed in an earlier one.
I believe it was 1.84 that this changed in, but either way it is changed and applies to 1.91.
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Old July 15th, 2004, 03:49 PM

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Default Re: Question about Allegince Subverters

What I meant to ask was if a weapon with the AS ability could be put on a fighter, would it work?
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Old July 16th, 2004, 12:06 PM
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Default Re: Question about Allegince Subverters

Indeed, you can mod an Allegiance Subverter as a fighter weapon.

[ July 16, 2004, 11:16: Message edited by: Alneyan ]
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Old July 16th, 2004, 07:17 PM
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Default Re: Question about Allegince Subverters

Remember that fighter weapons stack, though, so the percentage chance to subvert will be the the damage per subverter times the number of subverters per fighter times the number of fighters in your fighter stack. So a default sized stack of 5 fighters each equipped with 1 AS doing 1 damage would have a 5% chance to subvert, while a stack of 100 of the same type of fighters (say, launched from a planet) would be guaranteed to subvert (assuming the weapon actually hit).

edit: hmm, what else stacks that would be interesting to play around with? Seekers stack, so I guess you could put Crew ConVersion on a seeker, it MIGHT work... Satellite and WP weapons don't stack; with troops it's irrelevant because troops can't be converted... Drones don't stack, but a drone can have multiple warheads and I think those stack... either that or each applies separately, which gives diminishing returns with the probabilities (50% + 50% = 75% if they apply separately, 50% + 50% = 100% if they stack directly) ... Mines, hmm, that would be interesting, mines that steal your crew!

[ July 16, 2004, 18:22: Message edited by: Ed Kolis ]
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