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				December 15th, 2003, 01:06 AM
			
			
			
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				 Re: Commanders randomly dying? 
 Well, I was attacking a neutral province, fairly early in the game, all my units are "heaters". My mages do go over 100 without zonking out, without having any special cast/items (I can post a picture if you don't believe me).  There weren't any special spells cast at me, because the only spell the enemy cast was bless (a couple random priests).  
 *sigh* who knows, I think I'll stop playing until the patch comes out, then I can hopefully retweak the existing magic system (atleast I hope that is possible, and in the confines of "modding")
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				December 15th, 2003, 01:12 AM
			
			
			
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				 Re: Commanders randomly dying? 
 Hmm, having looked at it again, it seems that they do go over 100, and get to the point where they lose 5 fatigue/rd or whatever, but don't go unconscious because of it (maybe my magic in the domain setting was pumped up?).   And I got a right click in and he did go to 200 fatigue, but then dropped right back down to 191, but continued to get hurt because of it.  *sigh* |  
	
		
	
	
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				December 15th, 2003, 01:42 AM
			
			
			
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				 Re: Commanders randomly dying? 
 Did he cast communion or sabbath slave? Were there any water 2 mages or ice devils around him? Any other spells that could have caused it to happen? If you still have the replay, you could go over spell by spell and look up each of them in the manual to see what they do, and find the guilty party.Also, did any of the mages have anything like rime hauberk or some other item equipped that radiates area effects? Did he go berserk at some point?
 
 [ December 14, 2003, 23:57: Message edited by: HJ ]
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				December 15th, 2003, 02:49 AM
			
			
			
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				 Re: Commanders randomly dying? 
 The only thing he cast was fire shield & falling fires twice.  The enemy cast unholy protection a few times, but none of those characters got anywhere near him.  The other two guys cast a few banishments, solar rays, fireballs but all the enemy was way far away.  He just stood there after a while not casting a thing but his fatigue kept going up.  The only thing I changed was I gave him a barkskin amulet right before battle to "help protect him" a lot good that did!. |  
	
		
	
	
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				December 15th, 2003, 02:54 AM
			
			
			
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				 Re: Commanders randomly dying? 
 Any frost fiends or ice devils in the battle? |  
	
		
	
	
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				December 15th, 2003, 04:45 AM
			
			
			
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				 Re: Commanders randomly dying? 
 No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side |  
	
		
	
	
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				December 15th, 2003, 05:22 AM
			
			
			
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				 Re: Commanders randomly dying? 
 Cold dominion? How does it affect? If I recall, it gives extra fatique, and it might be ignored either in showing the fatique or while calculating should the mage cast a spell. |  
	
		
	
	
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				December 15th, 2003, 05:39 AM
			
			
			
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				 Re: Commanders randomly dying? 
 
	Likely with Ermor, but I don't think that that in itself will continue to increase fatigue. IIRC, it should only increase the encumbrance, i.e. how tiring the spells are to cast.Quote: 
	
		| Originally posted by Endoperez: Cold dominion? How does it affect? If I recall, it gives extra fatique, and it might be ignored either in showing the fatique or while calculating should the mage cast a spell.
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 Humph. I'm really intrigued as to what caused this to happen. You said that none of his fellow commanders had rime hauberk?
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				December 15th, 2003, 05:45 AM
			
			
			
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				 Re: Commanders randomly dying? 
 
	Hmmm, I seem to remember you from the MOO3 forums.  Hi!  And welcome to a much better gameQuote: 
	
		| Originally posted by sfsuphysics: No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
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 Sorry, nothing useful to add
   
 -Cherry
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				December 15th, 2003, 09:12 AM
			
			
			
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				 Re: Commanders randomly dying? 
 
	From your descriptions it seems extremely likely that your mage was inside some sort of fatigue inducing aura. Mages avoid high fatigue spells when they are allready close to unconsciousness and unsuprisingly they do not cast spells when allready unconscious. This means that your mage suffered from some sort of outside fatigue inducing effect. Most likely a cold aura of some sort. Possible explanations for this, if you did not have any cold aura critters such as Winter Wolves nearby, is that one of the other mages cast breath of winter or wore a rim hauberk or that the fire resistance of the Demonbred or the heat aura of the Abysians do not work properly. Another possibility is that your Demonbred got hit by a  decay effect earlier in the battle, this effect will kill the target slowly and also induce fatigue, since decay would need some 15 turns or so to kill a demonbred perhaps you didn't notice it hitting. One thing is certain though and that is that it wasnt the Demonbred's own casting that caused him to die, since previous to his death he had in excess of 190 in fatigue and thus would have been unable to cast spells. Also in order to die just from fatigue the fatigue inducing effect would have had to hit him repeatedly turn after turn.Quote: 
	
		| Originally posted by sfsuphysics: No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
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 Also the modding tools will be disabled in the demo. And you will not be able to tweak the tac AI with the mod tools.
 
 
 You seem to be claiming in different post both that mages were casting spells and that they were not when at fatigue 100+, if 'zonking out' means that they went unconsciuous. If mages did cast spells when fatigue above 100 it is a bug. But on the other hand you said that your demonbred did not cast spells when his fatigue had reached 190.
 
 [ December 15, 2003, 07:20: Message edited by: johan osterman ]
			
			
			
			
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