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  #11  
Old February 28th, 2004, 07:35 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: More Modding Questions

Lists are important things in programming. You often have to set the size at the very beginning and not exceed it. Plus you are asking it to go from an absolute that can be set in the beginning to a flexible one that will have to check itself each time the game is brought up. Thre are other considerations for display also. Many checks would have to be added to make sure that nothing is done that can crash the game.

As far as ripping graphics as far as I know that hasnt been done at all yet. I think everyone just plays the game and captures the image of what they want. When its on the screen hit the "print screen" key in the upper right of the keyboard. That will capture whatever you are looking at. Open a paint program (even that free one that came with the machine) and hit "Edit" then "Paste", trim and save.
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  #12  
Old February 28th, 2004, 10:29 PM

Ctennyson Ctennyson is offline
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Default Re: More Modding Questions

I have a diploma in programming, so I have an excellent idea of whats likely to be difficult and what isnt. Judging from how the nations are setup, changing which and what pretenders would not be hard to code. The only possible snag I see, and possibly why it hasnt been enabled, is that it may mess with multiplayer, enabling people to play with "cheated" gods. As far as how lists are important, Jotunheim has 20 gods, and Marignon has 14, so obviously the ability to have more and less gods is in there. I'd postulate that each nations #nation file that we CANT see, has a Pretender list, and that Johan and Kris could easily add a pretender to it by adding a #addpretender newguy to it. Or whatever the specific code is.

I play SP only, so far, so I dont much care about the cheating aspect, but I'd like to be able to add pretenders instead of replacing. I'd like to add Nataraja to some other nations, as well, for example. I don't really sweat over balance, but I'd love to test some stuff out. It isnt like my head will pop off if I cant do it, or anything, but it'd be swell.

Edit: Many checks are already in the game to make sure you cant crash it, and adding a Pretender check is redundant, since its already in the game. Try adding something illegal to an existing pretender for evidence. Nagot Gick Fel!
I also have Photoshop 8, but I am not terribly competent at cutting, editing, and managing images, so I dunno that getting a picture of a pretender will work out...

[ February 28, 2004, 20:33: Message edited by: Ctennyson ]
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  #13  
Old February 29th, 2004, 07:28 AM

Ctennyson Ctennyson is offline
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Default Re: More Modding Questions

More issues. When modding the moloch, and using #clear, it clears ambidextrous. Lol!

No way to add it back, so if you need to remove the demonic/etc stuff, but you want an ambidextrous pretender, looks like it'll need to wait.

[ February 29, 2004, 05:30: Message edited by: Ctennyson ]
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  #14  
Old March 1st, 2004, 06:16 AM
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Vger Vger is offline
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Default Re: More Modding Questions

Hi,

Hope you don't mind my barging in. I've redone Unwise's flags and wanted to know where to send the mod? Do I send it to info@illwinter?

Thanks,
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  #15  
Old March 1st, 2004, 06:19 AM
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Arryn Arryn is offline
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Default Re: More Modding Questions

Quote:
Originally posted by Vger:
Hope you don't mind my barging in. I've redone Unwise's flags and wanted to know where to send the mod? Do I send it to info@illwinter?

Thanks,
V'ger gone
Yes. And can you also send them to me at "arryn@BL23c.com"? I can put them up on my site much quicker than IW does. (I'm presently the only one hosting the old unwise flags.) TIA.

EDIT: PS - Vger, BTW, your email mailbox is full ...

[ March 01, 2004, 05:00: Message edited by: Arryn ]
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