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  #11  
Old June 5th, 2004, 04:09 PM
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Tuna-Fish Tuna-Fish is offline
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Default Re: Immobile Pretenders

Quote:
Originally posted by PhilD:
How much, realistically, do you have to turn down the taxes for a hunting Fountain? I never tried this, actually, since I'm so wary of depleting my own capital of population...
All the way, and even that is not enough. However, at blood-9 if you set the initial army of mictlan to patrol, it's around 60-70%. With a full tribal king and just a little bit more you can keep taxes at 100%, get ~20 blood slaves a turn, and actually GROW population at growth-3. At mictlan this is very good because you can rather quickly (alchemise fire for gold) rack up a real force to be reckoned of spine devils. Real good at taking over indies, or just going knocking on your neighbours door on turn 10, assuming he is not using an sc. Also, only 3 research levels for devils, that can really ruin your neigbours day when deployed en masse on turn 20 or before.
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  #12  
Old June 5th, 2004, 04:12 PM

Cohen Cohen is offline
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Default Re: Immobile Pretenders

Well you can teleport your blood fountain elsewhere and blood hunt there saving your capitol from unrest and ppl loss.
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  #13  
Old June 7th, 2004, 12:55 AM

Master Shake Master Shake is offline
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Default Re: Immobile Pretenders

The formula I've seen for blood hunting provides for no bonus the hunting for blood skill over 3. Am I missing something?

BTW, I kinda like the Monolith for Rlyeh. Greta for sites searching - just use Acashic Record.
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  #14  
Old June 7th, 2004, 01:27 AM

Norfleet Norfleet is offline
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Default Re: Immobile Pretenders

Quote:
Originally posted by Master Shake:
The formula I've seen for blood hunting provides for no bonus the hunting for blood skill over 3. Am I missing something?
Higher blood skill increases output, although skill above 3 does not increase chances: The take for a successful hunt is 1d6(oe)+blood, so a higher blood rank equates to a larger take.
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