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October 19th, 2004, 01:00 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Furbal VI on PBW
Hmmm...Ok, I'm in.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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October 19th, 2004, 08:36 AM
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National Security Advisor
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Re: Furbal VI on PBW
Quote:
Puke said:
You can set it to odd numbers by editing the settings.txt file.
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Interesting. And I expect you won't need a special mod for this right? Since ship limit is only used at game creation.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 19th, 2004, 08:30 PM
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Lieutenant General
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Re: Furbal VI on PBW
oh, bloody #&%(ing hell! I can use settings.txt to set the ship limit to 331, or 505, or 201, or any number that is 200 or greater. But I can't set the default limit below 200 (though I can lower it by hand down to 100).
ARGH! I tried to find the setting with a hex editor, but C8 is just too darned common. WHY did that >200 check have to be coded in there?
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(with apologies to H.P.L.)
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October 19th, 2004, 10:00 PM
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First Lieutenant
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Re: Furbal VI on PBW
Well, we could always play with the special circumstance: If you ever have more than 5 ships, you lose. Not the same, I know, but still could work.
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October 19th, 2004, 10:09 PM
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Shrapnel Fanatic
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Re: Furbal VI on PBW
P would have to check each empire manually, or people could be cloaking them.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 19th, 2004, 10:39 PM
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First Lieutenant
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Join Date: Apr 2002
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Re: Furbal VI on PBW
We could play with View All Scores on, and/or we could say if you are caught with more than 5 ships, then you lose.
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October 19th, 2004, 10:41 PM
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General
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Re: Furbal VI on PBW
Simple solution. Trust. After all, who'd want to win a game by cheating?
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 19th, 2004, 11:51 PM
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First Lieutenant
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Re: Furbal VI on PBW
Quote:
Renegade 13 said:
After all, who'd want to win a game by cheating?
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Puke. He's getting desperate to win one of these.
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October 20th, 2004, 06:01 PM
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Lieutenant General
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Re: Furbal VI on PBW
no, i have come to accept the fact that i will never win a furball.
its not a problem of trust, its a problem of accidents. people will probably want to have their build queue's full and with 0.1 years of build time remaining for large ships, just waiting for one of their five to be destroyed.
if someone misses a turn, or forgets to check one of their queues, extra ships could slip out.
in the begining, you might want to set all of your planets building ships, assuming that one of the planets might get glassed and not produce.
but i guess thats a moot point now. the only way to do it is to make all scores visible, and penalize players that have more than 5 ships.
It might be possible to just have the computer control players that build more than 5 ships, until they are back under the limit. of course, that could cause more problems if the AI keeps building ships...
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(with apologies to H.P.L.)
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October 20th, 2004, 06:30 PM
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Major
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Re: Furbal VI on PBW
Afaik, you can setup pbw player statistics page to display only desirable parameters such as player's score only or amount of ships only.
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