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  #11  
Old March 3rd, 2001, 06:36 AM

AJC AJC is offline
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Default Re: Resupply base

Design A space Station with only a bridge, 2 crew qtrs and 2 life support. (makes it fast to build)

Build it somewhere useful using a Mobile ship yard - then fleet your ships with it. They will be fully resupplied on the next turn.

[This message has been edited by AJC (edited 03 March 2001).]
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  #12  
Old March 5th, 2001, 06:39 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Resupply base

quote:
Originally posted by raynor:
The Quantum Reactor is a ship component. If you add the QR to a ship, it never runs out of supplies, and if you add a ship containing a QR to the fleet, the fleet never runs out of supplies. You can get this by researching Resupply to the end. Very nice component.



I've discovered a little trick to this, though. The non-QR ships will resupply at the end of a turn; so, if you use a lot of supplies in a given turn, you can still run fairly low (long movement plus long combat will do this; so will Stellar Manipulations). I'm also not completely certain that the resupply occurs if your ships are moving. I've had fleets with movement orders that take multiple turns to complete end up with many ships low on supply, even though I have a QR ship in the fleet. More testing is probably required...
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  #13  
Old March 5th, 2001, 10:27 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Resupply base

quote:
Originally posted by Leoric:
A researchable component that makes it possible to build Resupply bases in the middle of nowhere.

Could be useful..



All that has to be done is change the "Supply Generation" ability to work for components. Currently it does not. I've been thinking of giving the ability to a Base HULL to see if it works that way. Gotta try that one of these days. It would be great to have a base work like a resupply depot and not have to fleet with it.

[This message has been edited by Baron Munchausen (edited 05 March 2001).]
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