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  #11  
Old February 28th, 2005, 06:43 PM
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Arralen Arralen is offline
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Default Re: Team Game Starting

Ok, I'm in.
I'm not shure about the nation, will have to think about it.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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  #12  
Old February 28th, 2005, 07:03 PM

Ironhawk Ironhawk is offline
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Default Re: Team Game Starting

I would like to propose a new house rule: no pop-killing dominion. Death-3 is fine if you want to take that but the really vicious pop-killing dominions of Ermor, Pan CW, etc, would be outlawed. IMO they break the mechanics of war in dom2. There is no incentive to attack a player like this because thier lands give you no income.
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  #13  
Old March 1st, 2005, 04:10 PM

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Default Re: Team Game Starting

okie we need one more person.


Also:

which map are people thinking they want to play on?
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  #14  
Old March 1st, 2005, 04:29 PM

quantum_mechani quantum_mechani is offline
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Default Re: Team Game Starting

Quote:
msew said:
okie we need one more person.


Also:

which map are people thinking they want to play on?
Whatever the smallest one people will agree to would be my choice.
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  #15  
Old March 1st, 2005, 05:21 PM

msew msew is offline
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Default Re: Team Game Starting

so Faerun right?
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  #16  
Old March 1st, 2005, 05:31 PM

YellowCactus YellowCactus is offline
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Default Re: Team Game Starting

Thanks for the invite fellas. The team game I'm in is a lot of fun, though time is at a premium these days. Maybe I'll catch the next one?
-Yc
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  #17  
Old March 1st, 2005, 06:18 PM
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Default Re: Team Game Starting

May I suggest my "Parganos Remade" map, version v2 (attached ..)

It features 135 provinces, 19 of which are water.
Some of the borders are impassable, and marked as such on the map (weren't on the original map). TGA file is reworked to make colours generally more ... colourful
I cut down on the number of provinces which multiple terrain features, in v2 even more.
v2 has some additional bugfixes.


Hope we get everything together for a Blitz Start on Sunday, the 6th
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #18  
Old March 1st, 2005, 08:23 PM

Ironhawk Ironhawk is offline
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Default Re: Team Game Starting

Assuming we get a 6th player somehow, Parganos seems a bit big to me. Just eyeballing it, that would be about 20 provinces per empire before any combat took place. How about a map that is a bit smaller, that works out to say... 10-12 provs per player? So 60-80 provs? Does such a thing exist? What do the other players think?
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  #19  
Old March 1st, 2005, 08:33 PM

rabelais rabelais is offline
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Default Re: Team Game Starting

I'd like to play. If you need another.

I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.

Then random order on nation picks, with symmetry for the teams as a whole.

(i.e. team 1 picks first and last
team 2 picks second and next to last etc.)

Rabe
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  #20  
Old March 1st, 2005, 08:45 PM

msew msew is offline
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Default Re: Team Game Starting

okie players are closed. (we have 6)
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