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  #11  
Old April 4th, 2005, 04:17 AM
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Default Re: LCARS Marker for STM mod?

Yep.
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  #12  
Old April 4th, 2005, 04:30 AM
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Default Re: LCARS Marker for STM mod?

LCARS have to be pressed for a minimum time so as to avoid glancing blows working. Also I don't think they work if a bunch of them are pressed at once, so as to avoid wrong input when you land on it after the power grid blows during a battle.
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  #13  
Old April 4th, 2005, 05:19 AM
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Default Re: LCARS Marker for STM mod?

Which seems to happen quite frequently on starship bridges. Also, evidently inertial dampers are more difficult to get working right than transporters, replicators, and warp cores...no, strike that--warp cores regularly go into a breach overload countdown. Wonder if the Romulans have the same kind of problems with their Quantum Singularity Reactors.

And how come they don't just replicate some dilithium crystals? Science Fiction, the story of "what if.." What if they solved the problem of people wandering around in dark tunnels with flashlights? Like transporter drones, for instance. The dead-horse flogging x-files suspense scene would be removed. Isn't that an improvement in the quality of life? Isn't that what trek technology is all about?
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  #14  
Old April 4th, 2005, 05:48 AM
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Default Re: LCARS Marker for STM mod?

Well you can't replicate energy. They use the Dilithium crystals to get energy. Why use the crystals if you have replicators that can create that much energy from thin air. While discussing replicators, has anyone thought about the raw mterial used to make things. heres a hint, with 1500 people on the ship theres a lot of...how can I put it....raw material being produced.
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  #15  
Old April 4th, 2005, 05:53 AM
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Default Re: LCARS Marker for STM mod?

Reorganizing the molecular structure of...spent fuel.
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  #16  
Old April 4th, 2005, 05:53 AM
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Default Re: LCARS Marker for STM mod?

Oog...Crystals 4th dimensional. Maybe repilcators can't replicate that?
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  #17  
Old April 4th, 2005, 06:02 AM
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Default Re: LCARS Marker for STM mod?

Could be.

Quark said something similar about gold pressed latinum. It wasn't the gold, or the pressed latinum, it was the pressed latinum within the gold that made it valuable. Perhaps the labor that goes into manufacturing it? Must have made sense to Quark, he sure likes the stuff.

Hey (in another wierd jump of illogic) Just watched TOS:The Changeling, and in one scene Uhura has had her entire memory banks erased of all education. They have to retrain her, and while she's learning to read, she gets frustrated and lapses into Swahili. Like it's a primitive tongue of the uneducated mind. Isn't that a revealing bit of history? Just like seeing her panties regularly
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  #18  
Old April 4th, 2005, 06:39 AM
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Default Re: LCARS Marker for STM mod?

Ahhh a STM idea: Cut the damage resistance of warp cores, nacelles and impulse engines to one to reflect their amazing ability to break down/breach/go into overload/technobabble problem of the week just when they're needed the most.
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  #19  
Old April 4th, 2005, 09:10 AM
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Default Re: LCARS Marker for STM mod?

Perhaps with the aid of an external helper program, we could simulate Temporal Anomalies as well. The game would save it's position, and suddenly load a prior save-game. The player could then go through the game equivalent of a past history of what they did, and maybe make some useful changes. Then an hour later, all of a sudden the helper program would restore the original position back to exactly where the player was, so that "everything's back to normal(!)".
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  #20  
Old April 4th, 2005, 09:48 AM
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Default Re: LCARS Marker for STM mod?

Or a massive damage weapon, huge reload time with a very very low PtH called "Re-calibrate the main deflector." or the "Trans-multi-phasal-hyper-recursive-ionised-bussard powered ray of doom."
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