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  #11  
Old June 13th, 2005, 11:35 AM
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Alneyan Alneyan is offline
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Default Re: Fighter issues.

Quote:
RCCCL said:
Alneyan is correct.
Alneyan is *always* correct. Inflated egos aside, I am not sure you really want to make your units ram: they will ram right to the bitter end, so you can lose a lot quickly... though it's not that much a problem if you only use small fighter stacks (a ram against a planet does not stop until the colony has been destroyed).

Of course, since the strategical AI will never try to ram planets, that point is moot.
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  #12  
Old June 13th, 2005, 11:42 AM
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Default Re: Fighter issues.

You want to use fighters to ram planets? You'd better (didn't think of that earlier) stick a few Cluster Bombs on 'em, then you can actually use the same fighters in more than one battle!

No, but really, I mean it. Try it out with Cluster Bombs and see if that'll work.

And that's only using fighters. If you were to take a Baseship (assuming you're playing stock), you could stick an entire battery of Planetary Napalm Bombs on it and glass a small to medium sized colony in a single volley.
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  #13  
Old June 14th, 2005, 02:32 AM
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Default Re: Fighter issues.

Ya, cluster bomb fighters work quite well.
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  #14  
Old June 14th, 2005, 10:40 AM
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Default Re: Fighter issues.

Thing is, I'm playing as pirates and don't really have the research base to get cluster bombs yet. I was using ship warheads in lue of rocket pods since I tried the pods and after one shot I lost the fighters anyway, so I figured I'd just have them ram the planet and get a little more dam out of them.
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