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April 10th, 2001, 10:49 PM
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Second Lieutenant
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Re: Should large mines be counted as three mines for sweepers?
I dont think the large mines should be considered three mines.
the game allows for 5000 units.
[This message has been edited by AJC (edited 10 April 2001).]
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April 10th, 2001, 11:30 PM
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Sergeant
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Re: Should large mines be counted as three mines for sweepers?
I say increase the limit of units in space and leave the mines alone.
If you shoot a explosive device, no matter it's size, you basically stuff it. It would be disabled or destroyed by the gun shoot.
So one mine per sweeper gun is realistic.
If you want to protect the large mines then either mix in unarmed small mines, cheapness!, or design a dummy mine which is very cheap and weighs only 1kt. This would add more realism than changing the sweep/ mine ratio.
Why don't you also have a high level mine head which skips armour!!!! So much for high level organic armour <insert evil laugh!>
[This message has been edited by Aussie Gamer (edited 10 April 2001).]
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April 10th, 2001, 11:40 PM
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Lieutenant General
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Re: Should large mines be counted as three mines for sweepers?
Nitram Draw and rdouglass, you have it wrong. The damage done is not per mine but per warhead. Each warhead in mine will hit ship separately, so it won't make any difference if you are using small mine with Warhead I or large mine with Warhead I. You will only make more hits, but won't be able to penetrate organic armor (100 mine warhead I damage vs. 150 organic armor 3) or any armor that has such resistance (like crystalline or stealth armor).
Basically in order to penetrate high resistance armor you need better warhead that makes better punch. Usually mine warhead II is enough to penetrate all armor.
Large mines have purpose in later games when large class starships come into game. When a fleet of 50 dreadnoughts enters a minefield (with restriction of 100 mines per sector) you won't be able to destroy them with 100 small mines, but large mines will do the job.
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April 10th, 2001, 11:54 PM
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Second Lieutenant
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Re: Should large mines be counted as three mines for sweepers?
[quote]Originally posted by Aussie Gamer:
[b]I say increase the limit of units in space and leave the mines alone.
during a recent game I had 1400+ units in space. I set the limit to 5000 units. You can make this the default in the settings.txt file as well as bump it up during set up.
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April 11th, 2001, 01:49 AM
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Captain
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Should large mines be counted as three mines for sweepers?
If a mine sweeper ship with five Mine Sweeper I components encounters a mine field with five small mines, it will sweep the mine field and take no damage. If it encounters a field with five large mines, what happens? Doesn't it also sweep those five mines and not take damage?
What would y'all think about asking Malfador to count a large mine as THREE mines where mine sweeper components are concerned?
In terms of realism, I would agree that it makes much more sense for all mines to be considered equal. But given the limit of 1000 units in space and the AI's tendency to build large mines, I wonder if it might not be a good idea to change how things work. Any thoughts?
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April 11th, 2001, 02:30 AM
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Second Lieutenant
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Re: Should large mines be counted as three mines for sweepers?
Daynarr,
You are correct. There sure are a lot of topics on mines when you search it.
What about modifying the size and damage of warheads?
Keep the current one. Create a new warhead that does 150 points of damage and won't fit in a small mine, one that does 200 that will only fit in a large mine, a 50 point one that is about 1/2 the size of the 100 point warhead.
That way no component by itself would defeat every mine and you could fit about the same number of damage points on the mines as you can now and allow about the same number of attacks per mine size.
Does this make sense?
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April 11th, 2001, 04:07 AM
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Shrapnel Fanatic
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Re: Should large mines be counted as three mines for sweepers?
What we need are warheads that are more efficient, but only fit on large mines.
There has to be an advantage worth spending money for the larger mine, and a ton of research to do two extra levels in mine tech.
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April 11th, 2001, 11:35 AM
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Corporal
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Re: Should large mines be counted as three mines for sweepers?
IMO, it would be unfair to strenghten(sp?) up the mines, as not everyone uses mines widely. Those who do not like mines, or simply dont use them well, will be in disadvantage.
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April 11th, 2001, 05:09 PM
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Re: Should large mines be counted as three mines for sweepers?
quote: Originally posted by suicide_junkie:
There has to be an advantage worth spending money for the larger mine, and a ton of research to do two extra levels in mine tech.
Well, you do get better mine sweeping components for those extra levels in mine tech... doesn't that justify the tech cost?
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April 11th, 2001, 05:31 PM
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Second Lieutenant
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Re: Should large mines be counted as three mines for sweepers?
well, not completely, you ( me really ) still don't use the larger mines.
maybe they can be put in different tech trees
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