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  #11  
Old September 20th, 2006, 08:04 AM
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Default Re: SE:V Tips & Tricks

That just happened to me. Any reason why you can move your planet? Further for the enemy to go?

Anyhow, I just found out that ship capture is different now. Instead of moving alongside and boarding you launch little shuttles, ala Star Fleet battles, and also a newly captured ship can start fighting for you. I think in SE4 they were out of the battle, although the enemy could fire at them.
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  #12  
Old September 20th, 2006, 08:35 AM
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Default Re: SE:V Tips & Tricks

There is a set downtime for captured ships before they can fire.
In SE4, it was long enough that the battle would usually be over before the captured ships managed to load their guns. (10 combat turns in addition to any existing reload at the time of capture, IIRC)
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  #13  
Old September 20th, 2006, 12:33 PM

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Default Re: SE:V Tips & Tricks

"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"

Strange, I wasn't able to move mine, only the ships/bases in the sector.
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  #14  
Old September 20th, 2006, 06:02 PM

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Default Re: SE:V Tips & Tricks

Here's another tip..since we can now move objects (bases/ships) around to place them in sector view, and sats aren't viewable/moveable, turn frigates into floating weapon platforms (no engines) by giving them long range weapons, and placing them strategicly around your planets or warp points.

Edit: Yes I know that they won't be able to get to the warp points without engines But you can either build them at the warp point or (and I think this is the better option), build them with engines then retrofit them at the warp point .
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  #15  
Old September 20th, 2006, 06:42 PM
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Default Re: SE:V Tips & Tricks

Satellites can be viewed and moved in sector view.
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  #16  
Old September 20th, 2006, 06:59 PM
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Default Re: SE:V Tips & Tricks

Well unless its a bug, not only satellites can be moved this way, ships as well can be moved around...so you could use the uber frigate sized orbital weapon platform...or if you wanted to be devious, you could use a freighter, and with the right kinda of mounts, could mount alot of large weapons, and have a bunch of free armor, via the cargo bays...

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  #17  
Old September 20th, 2006, 07:00 PM

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Default Re: SE:V Tips & Tricks

Really? I couldn't even see them in my game.
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  #18  
Old September 20th, 2006, 07:53 PM
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Default Re: SE:V Tips & Tricks

They're pretty small...
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  #19  
Old September 20th, 2006, 08:22 PM

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Default Re: SE:V Tips & Tricks

To expand on my earlier tip for low research costs (which was promptly upstaged by the alltech cheat ), most of the game settings (that are greyed out in the demo) can be changed by going into settings.txt...for example, to start with 3 planets, rename 'Starting Planets Player Low' to 'Starting Planets Player Medium' (and vice versa)..
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  #20  
Old September 20th, 2006, 08:25 PM
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Default Re: SE:V Tips & Tricks

Have the cheat codes been posted? If not perhaps we should post them.
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