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October 18th, 2006, 10:19 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
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Re: What\'s a good starting nation for newbies?
I'm currently in my first full version game, and having had so many problems with Vanheim and Helheim, I picked Helheim (which is EA only).
You don't have any real cheap units, but they also never cost too much Resources (which means Sloth works pretty well) and their Glamour makes up for the low Protection of EA. With the points I saved from Sloth, I bought a nice Bless effect (Water and Nature - I like Imprisoned pretenders), and now I have a nice array of super-fast, tough-to-hit Sacred Cavalry; cost is easily made up for by durability.
The only trick is to not forget to use CTRL-click when moving, as almost your full national army is stealthy; sometimes when coordinating attack, you have only half of the army actually doing the fighting while the other half watches from the shadow
OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.
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October 18th, 2006, 02:19 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: What\'s a good starting nation for newbies?
Quote:
PhilD said:OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.
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You forgot about the Svartalves. They open up Earth.
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October 18th, 2006, 03:24 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: What\'s a good starting nation for newbies?
Try early or middle era abysia. Decent magic ability, fairly heavy troops, good priests, access to but not reliance upon blood and assasins. They can be quite forgiving and fun to play (try e9-10 and some blood on a pretender, keeps your fire mages blasting, makes your burning ones tougher and longer lasting and gives you access to demon knights and father illearth)
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October 18th, 2006, 03:26 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
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Re: What\'s a good starting nation for newbies?
Quote:
Endoperez said:
Quote:
PhilD said:OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.
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You forgot about the Svartalves. They open up Earth.
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Yeah, for some reason I did. Too short, I guess
(They're expensive, and not being Sacred, they cost more in upkeep, that's probably why I forgot about them. But I guess I'll think about them again when I start meeting real armies)
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October 18th, 2006, 07:39 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: What\'s a good starting nation for newbies?
Try Sauromatia, all their troops and mages are good. You can even do a bless. Not to mention the hydras can teach you a mean lesson about troop placement.
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