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  #11  
Old February 23rd, 2007, 11:35 PM
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Default Re: SE 4: Disabling Splash Screens?

Negative. Value. Added.

On purpose, no less.
Shrapnel wouldn't have done that to us.
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  #12  
Old February 24th, 2007, 01:16 AM
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Default Re: SE 4: Disabling Splash Screens?

So it wasn't Shrapnel Games that added a splash screen to Star Fury?
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  #13  
Old February 24th, 2007, 03:24 AM
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Default Re: SE 4: Disabling Splash Screens?

There is a difference between having a splash screen the whole time, and adding one (well two) after a long while.

Removing a feature is far more noticable.

The least it could do is load the modfiles in the background instead of doing nothing at all until you click or it times out.
It is a pity that so many programs don't start right away when you click go. Just get a move on, show the logos in a nonintrusive way that dosen't slow things down, I say. Take pride in your work, but not on my time.

I know this is out of proportion, but its a pet peeve of mine.
So, I stick with 1.91 as an upgrade from 1.94+ where possible.
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  #14  
Old February 24th, 2007, 03:26 AM
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Default Re: SE 4: Disabling Splash Screens?

But to be fair, it was more of a MM thing then an SFI thing - you can cleary see Aaron's preference for the start menu thing and splashes from Dungeon Odyssey onwards.
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  #15  
Old February 24th, 2007, 03:47 AM
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Default Re: SE 4: Disabling Splash Screens?

True.
It is far too easy to shift blame.
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  #16  
Old February 24th, 2007, 07:43 PM
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Default Re: SE 4: Disabling Splash Screens?

Quote:
Suicide Junkie said:It is a pity that so many programs don't start right away when you click go.
I cannot think of a single commercially released game that behaves the way you want.

Did you expect Strategy First to buy the IP, but never mention anywhere that they're the publisher now?
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  #17  
Old February 24th, 2007, 08:39 PM
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Default Re: SE 4: Disabling Splash Screens?

Great mod launcher program Fyron.
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  #18  
Old February 24th, 2007, 10:13 PM
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Default Re: SE 4: Disabling Splash Screens?

Not at all Cap'n.
I wouldn't mind at all if they had a modest logo on the intro screen. We've got a decent amount of time waiting for the game to load all the datafiles, and that is prime time for having a logo.

I do take offense with a full screen ad that stops the game from loading the whole time it is up.
I've seen some games with 5-8 ads at the beginning... and I'm certainly not going to buy them. If it is ad supported, so be it, but don't expect me to buy it too. One form of payment is enough for me.
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  #19  
Old February 24th, 2007, 10:14 PM
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Default Re: SE 4: Disabling Splash Screens?

Quote:
Imperator Fyron said:
Quote:
Arralen said:
The program requires the .NET Framework 2.0.
Right, it use modern technology, rather than shoddy c++ com32 api programming from a decade ago.
Nothing wrong with using C++ Win32/COM. It was, and still is, useful. In fact, you can do all the features you listed for your modlauncher with that "decade old" technology. As a bonus, it doesn't require users to download a 280MB VM framework (and that's just the x86 version! IA-64 is more than double that), it will just run with the *.exe. Takes less memory, too.

"Modern Technology" ain't always all it's cracked up to be.
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  #20  
Old February 24th, 2007, 10:18 PM
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Default Re: SE 4: Disabling Splash Screens?

When adding a custom icon to your .exe doubles the size of the download, you know you're doing good.
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