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  #1  
Old June 29th, 2007, 09:41 AM

Aleph Aleph is offline
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Default Re: Dom 9 or Dom 10?

Depends on your model. A gorgon can probably get by with 9, since it's part of a compound defense. A prince of death probably wants 10, and enough death magic to boost fear radius a bit as well.

For me, the choice isn't between 9 and 10, it's more between 5/dormant or imprisoned and 10/awake. Once you've gone that far in your concept, you might as well see it through.
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  #2  
Old June 29th, 2007, 09:56 AM

Evilhomer Evilhomer is offline
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Default Re: Dom 9 or Dom 10?

Velusians tip is sound. Play a few test games uptil turn 15 or so and see how well you do with your build.
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  #3  
Old June 29th, 2007, 10:33 AM
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Default Re: Dom 9 or Dom 10?

Quote:
Velusion said:
Quote:
Jazzepi said:
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.

Let me know what you think. The SC in question is a kraken.

Jazzepi
I almost always take an awake pretender. To answer your question: it depends on how badly the scales are needed for a particular nation and what kind of awake pretender is it.

If it is a combat pretender that mostly uses fear to take out indy's then yea... I'll almost always take dom10. If it is a pretender that can take a beating and you are pressed for scales then I would consider taking dom9 or maybe even lower and just play conservatively.

Safest bet: Run the build with your nation through a test game and see how safely they take out indies. If it can do it just fine with Dom9 or less you can save some points.
I ran the build with Dom 10. I really tried my hardest to get the pretender killed with throwing it at the hardest ocean indies I could find with indy level 5. No matter what I attacked, including provinces with sea trolls and smaller krakens in them, he wouldn't even go below half.

I honestly don't think I need the scales. The only thing it would buy me is luck zero (up from misfortune 2), or magic 3 (up from magic 1). Or I could take production from sloth 3 to sloth 1, but I don't think that's terribly useful and all I'd be doing it for is the gold. None of the units I want to build have that.

Jazzepi
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Old June 29th, 2007, 07:34 PM
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Default Re: Dom 9 or Dom 10?

I ran a test with an Ancient Kraken at Dom 9. I couldn't get mine killed either against indies, and I was trying. It does get a lot of afflictions, but it has recuperation, so not that big of a deal there.

It seems to be the pretender of choice for EA water nations. Now, Kraken vs. Kraken, that's what I want to see
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Old June 29th, 2007, 07:37 PM
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Default Re: Dom 9 or Dom 10?

Hot kraken on kraken action.

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  #6  
Old June 30th, 2007, 11:32 AM
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Default Re: Dom 9 or Dom 10?

Was just adding a couple of new titles (I realized that many of the new nations like bandar and agartha doesn't have national titles) when I found some other nice dom10 titles that had other criteria as well:
- Most Evil Mind
- the Creator of all Life and Existance (if you ever see this one you can safely assume the pretender is imprisoned)

I guess there are about 5-10 dom10 titles.
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