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June 29th, 2007, 09:41 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Dom 9 or Dom 10?
Depends on your model. A gorgon can probably get by with 9, since it's part of a compound defense. A prince of death probably wants 10, and enough death magic to boost fear radius a bit as well.
For me, the choice isn't between 9 and 10, it's more between 5/dormant or imprisoned and 10/awake. Once you've gone that far in your concept, you might as well see it through.
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June 29th, 2007, 09:56 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Dom 9 or Dom 10?
Velusians tip is sound. Play a few test games uptil turn 15 or so and see how well you do with your build.
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June 29th, 2007, 10:33 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Dom 9 or Dom 10?
Quote:
Velusion said:
Quote:
Jazzepi said:
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.
Let me know what you think. The SC in question is a kraken.
Jazzepi
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I almost always take an awake pretender. To answer your question: it depends on how badly the scales are needed for a particular nation and what kind of awake pretender is it.
If it is a combat pretender that mostly uses fear to take out indy's then yea... I'll almost always take dom10. If it is a pretender that can take a beating and you are pressed for scales then I would consider taking dom9 or maybe even lower and just play conservatively.
Safest bet: Run the build with your nation through a test game and see how safely they take out indies. If it can do it just fine with Dom9 or less you can save some points.
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I ran the build with Dom 10. I really tried my hardest to get the pretender killed with throwing it at the hardest ocean indies I could find with indy level 5. No matter what I attacked, including provinces with sea trolls and smaller krakens in them, he wouldn't even go below half.
I honestly don't think I need the scales. The only thing it would buy me is luck zero (up from misfortune 2), or magic 3 (up from magic 1). Or I could take production from sloth 3 to sloth 1, but I don't think that's terribly useful and all I'd be doing it for is the gold. None of the units I want to build have that.
Jazzepi
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June 29th, 2007, 07:34 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
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Re: Dom 9 or Dom 10?
I ran a test with an Ancient Kraken at Dom 9. I couldn't get mine killed either against indies, and I was trying. It does get a lot of afflictions, but it has recuperation, so not that big of a deal there.
It seems to be the pretender of choice for EA water nations. Now, Kraken vs. Kraken, that's what I want to see 
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 29th, 2007, 07:37 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: Dom 9 or Dom 10?
Hot kraken on kraken action.
Jazzepi
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June 30th, 2007, 11:32 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Dom 9 or Dom 10?
Was just adding a couple of new titles (I realized that many of the new nations like bandar and agartha doesn't have national titles) when I found some other nice dom10 titles that had other criteria as well:
- Most Evil Mind
- the Creator of all Life and Existance (if you ever see this one you can safely assume the pretender is imprisoned)
I guess there are about 5-10 dom10 titles.
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