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April 21st, 2010, 12:46 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Maggots
...Whoa, I just noticed that KO is among those claiming it does poisonlike damage.
Okay, well... how long does it take to do that? Twenty rounds? 1000 rounds?
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April 21st, 2010, 01:03 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Maggots
Haven't tested it recently, but, IIRC, it should show up immediately as poison damage. Little green bar underneath, little green numbers floating up, etc.
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April 21st, 2010, 01:19 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Maggots
I have used it but when I last used it the damage was caped at 110. Which would be 11 damage per turn if you cast it every turn. Which makes tarts with regen almost immune.
I reported that as a bug, do not know if it was fixed.
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April 21st, 2010, 01:29 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Maggots
Ohhhhkay, well, maybe somebody else could test it now? So I know whether I should totally reinstall my game or something...
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April 21st, 2010, 01:46 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Maggots
Incidentally, I think there is room in this game for an irresistible, short-range, single-target curse-plus-curse-of-stones spell--albeit not one that every N1 mage can cast.
Also I rather like the mysterious, temporary "It feels like something is missing" affliction I'm seeing, on top of everything else. I bet I could come up with a spell description that'd make that seem sensical!
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April 21st, 2010, 02:06 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Maggots
@Bananadine: This may be silly, but... isn't a Mound King skeletal? Not much for the maggots to eat, perhaps. Does it do the same effect to soulless, Banes etc?
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April 21st, 2010, 02:17 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Maggots
I've seen the effect on a Tartarian Titan (during a recent turn of a multiplayer game) and I've tested on a Mound King today and on a couple of Soulless a few weeks ago. I guess that covers most of the spectrum of basic undead types--lifeless-mindless-never-healing, lifeless-never-healing, and none-of-the-above.
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April 21st, 2010, 02:26 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Maggots
Fair enough.
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April 21st, 2010, 03:49 PM
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Corporal
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Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Maggots
Maybe Im missing something, or cant understand what you guys are saying. The effect of maggots to undead starts with something like 10HP poison dammage the first turn, 9 the second, 8 the 3rd etc, not sure what is the starting exact number but you get the idea. For a total of around 50 HP dammage, no MR roll no nothing. The dammage is represented by the ususal green number showing the poison HP dammage plus the green bar below the unit (this is not natural poison dammage so undeads are not immune). So not sure what you talking about curse of stones or afflictions.
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April 21st, 2010, 04:40 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Maggots
Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
Ssj
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