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  #11  
Old October 20th, 2007, 01:46 AM
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Jazzepi Jazzepi is offline
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Default Re: Suggested Changes to Bless Bonuses

Quote:
Velusion said:
Quote:
KissBlade said:
I definitely think Life Drain for Blood 9 is VERY thematic and actually very very nice.
That would be nicely thematic but I'd be worried about it being tooooo nice...

I think if it was limited in some way it would be pretty sweet.
Maybe if it were just 1-3 points of life drain per hit, or something like that.

Jazzepi
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  #12  
Old October 20th, 2007, 01:57 AM

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Default Re: Suggested Changes to Bless Bonuses


Right now its capped at weapon damage and not str damage correct? Possibly just do a fraction of weapon damage.

In my mind I saw the drain life as being half as efficient as the same level regeneration bless since it provides re-invig and can be quickened.

Since I just realized the implications of quickness, it would either have to be just base weapon somehow (no eq) or capped at 1-3 pts of damage. Would be crazy to have a blessed SC with quickness, gloves, bird, etc and getting 20 drain life attacks ON TOP of standard weapon/item damage.
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  #13  
Old October 20th, 2007, 02:01 AM

jutetrea jutetrea is offline
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Default Re: Suggested Changes to Bless Bonuses

I can live with the astral bless as s9 is powerful in and of itself and both the minor and major blesses are useful in most cases.

I'm not a fan of the death major bless at all, and the minor one is a bit unwieldy.

Air major bless sucks, minor could be changed as well but is thematic and somewhat useful. Even 20% airshield helps with semi-nekkid sacreds (jags)

Blood minor is fine if bleh, Major needs a major rehaul.
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  #14  
Old October 20th, 2007, 06:46 PM

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Default Re: Suggested Changes to Bless Bonuses

B9 could be given a "blood-drinking" attack. Once a unit is struck, the unit most make a MR resist roll or suffer a life drain attack. Make the roll "easy" -4. No real idea what a fair damage level would be.
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  #15  
Old October 20th, 2007, 06:53 PM

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Default Re: Suggested Changes to Bless Bonuses

Precision bonus or Haste would make sense for Major Air.
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  #16  
Old October 20th, 2007, 07:04 PM
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Default Re: Suggested Changes to Bless Bonuses

'zerk seems more Blood than Nature, to my weird sense of it.
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  #17  
Old October 20th, 2007, 09:40 PM

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Default Re: Suggested Changes to Bless Bonuses

You guys missed it.

Unlockable units.

Could be bless 9 to summon or bless 9 before the race could buy. Don't even show till the Pretender gets there. Something according to race. What is their strong suite?

Fire for Marignon.

Nature for druids.

Air and astral for amazons.

Maybe special heros to unlock or special enemies. Depending on luck. Maybe a random special enemy when Ermor goes astral 9 or when a air race goes earth 9. Something nasty to make you think twice about opening the gates or a SC for just the right bless. Make luck and bless more important.

Greed, I want to unlock the ancesteral dragon hero. Fear, I released the dread that moves from my province to my province killing 90% of the population till you stop it. The life champion that causes massive growth and good fortune. Does astral or nature 9 cause a growth bonus C'tis's enemies.

The Ermor 30% spell fat. penalty merc offers his service to all but Ermor.

Do you unlock special merc's devoted to your doom because you crossed the threshold. Do the special salvation merc's offer you their service?

Does solar disc have a special enemy or friend just waiting for him to empower to much. Will declaring war on the bless 9 scholar cause his enemy to offer you is service?

Weird bless units that can only be bought at the castle the 9 bless Pretender is at.
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  #18  
Old October 21st, 2007, 04:18 AM
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Default Re: Suggested Changes to Bless Bonuses

Quote:
KissBlade said:
Change Air 9 from Shock Resistance to Precision buff, like +4 or something. Air 9 is so niche but a precision buff would really be interesting I think for sacred mages and things like ancestral vessels =).

Death 9 to a fear weapon or a fear aura instead of it's current form.

Blood 9 to something else besides it's current crappy version.
Keep in mind that blesses aren't suppose to be perfectly balanced, so long as the magic path is balanced accross the board. I think it comes as no surprise that the two most powerful magics for endgame, blood and astral, are also considered the weakest blesses.

Thats not to say some there isn't a case for blesses being changed. It is, however, saying that the argument for changing blesses should not be "the current one is crappy". I'll admit that I can't even fathom a niche roll for the Blood high bless. I do know replacing it with Blood Vengance is a terrible idea, thats way overpowering. Perhaps a minor morale boost instead, say +4. Now, there are probably some real tangible uses for that. Of course, its not nearly as good as some other blesses, but it shouldn't be.
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  #19  
Old October 21st, 2007, 05:31 AM

MaxWilson MaxWilson is offline
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Default Re: Suggested Changes to Bless Bonuses

Jutetrea,

Regen doesn't necessarily cut your affliction chance to 1/8. KO mentioned a while back that it actually depends on your regen %.

-Max
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  #20  
Old October 21st, 2007, 05:37 AM
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Default Re: Suggested Changes to Bless Bonuses

Quote:
Forrest said:
Unlockable units.
Go away. The last thing we need is making blesses absolutely necessary for everyone. Even folks without solid sacreds.

In my opinion, blesses should be reduced to what they were - a 2 morale bonus. Nothing else!
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