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  #11  
Old March 3rd, 2008, 07:10 PM
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Default Re: Siege mechanics in manual wrong?

Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
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  #12  
Old March 3rd, 2008, 07:42 PM
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Default Re: Siege mechanics in manual wrong?

*imagines llamabeast pulling his hair at the thousands of birds he's summoned*

*points and laughs at llamabeast*

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  #13  
Old March 3rd, 2008, 07:44 PM

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Default Re: Siege mechanics in manual wrong?

I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
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  #14  
Old March 3rd, 2008, 07:45 PM
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Default Re: Siege mechanics in manual wrong?


When using map edit commands I could not find any logical formula for sieging units verses the defending units.
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  #15  
Old March 3rd, 2008, 07:53 PM
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Default Re: Siege mechanics in manual wrong?

What about the poor monkeys? Why doesn't anyone think of the monkeys!
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  #16  
Old March 3rd, 2008, 08:11 PM

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Default Re: Siege mechanics in manual wrong?

Excellent point Endoperez.

One way To help the Monkeys would be to give elephants a siege bonus since they are highly trainable and would likely be good in a siege.
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  #17  
Old March 3rd, 2008, 08:41 PM

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Default Re: Siege mechanics in manual wrong?

I always imagined the birds were dropping rocks, not pecking at the walls!

Saulot: Your post made me laugh.
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  #18  
Old March 3rd, 2008, 11:00 PM

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Default Re: Siege mechanics in manual wrong?

Yes, let's boost elephants, they aren't good enough already ;]
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  #19  
Old March 3rd, 2008, 11:21 PM
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Default Re: Siege mechanics in manual wrong?

I always imagined the birds were swooping in and pecking the eyes out of the defenders on the walls. Seems logical to me.
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  #20  
Old March 4th, 2008, 02:17 AM

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Default Re: Siege mechanics in manual wrong?

Well,

If you guestimate that the animal tag is worth -1.. this means that 20 hawks *.25 = 4.

Plus the greathawk 2.21 = 6. Round down. Seems to fit the data point.

But I'm too lazy to test it with 10 elephants.
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