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March 18th, 2008, 04:32 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
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Thanked 3 Times in 3 Posts
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Re: SE5 Beta 1.67 Changelog
22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap
cargo, jettison cargo, or abandon the planet.
aww does that mean i can't drop a Tectonic Bomb on the invading troops
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March 18th, 2008, 06:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE5 Beta 1.67 Changelog
Surely you can still use a tectonic bomb!
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March 18th, 2008, 07:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: SE5 Beta 1.67 Changelog
Doesn't say anything about tectonic bombs that I can see.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 18th, 2008, 10:09 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: SE5 Beta 1.67 Changelog
But INVISIBLE tectonic bombs, now, THOSE are completely off limits
__________________
The Ed draws near! What dost thou deaux?
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March 18th, 2008, 10:40 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: SE5 Beta 1.67 Changelog
Invisible tectonic bombs don't exist.
I know this, for I can't see them.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 19th, 2008, 10:02 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: SE5 Beta 1.67 Changelog
/me casts Make Invisible on Narf
__________________
The Ed draws near! What dost thou deaux?
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March 19th, 2008, 10:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: SE5 Beta 1.67 Changelog
Quote:
Ed Kolis said:
/me casts Make Invisible on Narf
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AAAAAHHHH!!!! I DON'T EXIST!!!!
/me runs in circles, screams and shouts.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 20th, 2008, 08:28 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Beta 1.70 Changelog
The latest from the beta:
Version 1.70:
1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
2. Fixed - Help text describing a construction queue's emergency build rate.
3. Changed - Ships in combat with the same target will spread out around the target a bit more.
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.
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March 20th, 2008, 10:03 PM
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Corporal
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Join Date: Oct 2006
Posts: 131
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Re: SE5 Beta 1.70 Changelog
Captain Kwok said:
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.
Don't like the sound of that - it greatly strengthens Ionic and Tachyon weapons (which previously could have been blocked by armour) and effectively means they can't be defended against (aside from staying out of range).
If anything, component targeting weapons should be able to bypass armour (which has to have openings for weapons and engines) rather than shields.
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March 20th, 2008, 10:19 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SE5 Beta 1.70 Changelog
It was quickly suggested that perhaps most of these weapons be blocked by shields, while bypassing armor.
It's controlled by the data files though, so it's nothing that can be corrected easily if the patch doesn't do it right away.
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