|
|
|
|
|
April 19th, 2008, 01:09 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Astral Duel
make it so cleve
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
April 19th, 2008, 04:06 PM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Astral Duel
Quote:
-Starting PD>=50, to discourage immediate capital capture.
|
Well, at least in monkeys' case that would be for no profit.
And 10 provinces - do you mean that all provinces are capitals? If so, it would be just rush for whoever could pull it from the start... Not a lot of fun in my opinion. And I don't understand what guardians you mean in such a case.
|
April 20th, 2008, 09:16 AM
|
|
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: Astral Duel
Quote:
Wrana said:
do you mean that all provinces are capitals?
|
No, it would be designed for only 2 nations to "duel" each other at one time. Sure, it would make a rush ridiculously easy against an unwary opponent, but of course he'd be expecting that...
Quote:
Wrana said:
And I don't understand what guardians you mean in such a case.
|
Test out the Conj6 spell Ether Gate. It gives you an Ether Lord (an Astral+Death) mage, and a bunch of ethereal troops; their description claims they come from the Astral Plane or some such nonsense, so it would be thematic to have them guard the "provinces."
|
April 20th, 2008, 02:42 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Astral Duel
The Astral Duel makes me recall an idea that QM had a while back. A game of only capitals where all were interconnected. So you would come out of your gates and immediately be fighting massive capital defense and seige battles. Game would only last 12-18 turns I bet.
|
April 20th, 2008, 02:44 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Astral Duel
And if you are just polling for ideas, I ran a game towards the end of the Dom2 era called, unsurprisingly, The Artifact Game. In this game I handed out all the artifacts in the game to each nation at start. It turned out to be really cool to see how each artifact influenced that nation. Also the capture and trading of artifacts was pretty cool.
|
April 20th, 2008, 04:12 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
|
|
Re: Astral Duel
Quote:
Ironhawk said:
The Astral Duel makes me recall an idea that QM had a while back. A game of only capitals where all were interconnected. So you would come out of your gates and immediately be fighting massive capital defense and seige battles. Game would only last 12-18 turns I bet.
|
I like the idea of games that only last 12-18 turns. Might be nice for a blitz... except for the amount of planning each turn might need. Or just a 1-2 week game. The artifact game seems like a fun twist too.
I've been thinking about balanced map designs lately. Here's an typical symmetrical map from Wesnoth that I've been thinking of imitating:
http://forum.wesnoth.org/download/fi...496c20f9d83e5f
http://forum.wesnoth.org/viewtopic.php?f=8&t=3483
|
April 20th, 2008, 04:31 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Astral Duel
Lands of Darkness
Start the game with the Utterdark up at 999 gems, and make every home province have like 300K population. Basically, this is game for summons, SCs, and blood hunting.
|
April 20th, 2008, 05:41 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Astral Duel
Ironhawk I think it would last longer since starting armies don't break walls that fast
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
April 20th, 2008, 05:47 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Astral Duel
Only one way to know for sure
|
April 23rd, 2008, 10:15 PM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
|
|
Re: Astral Duel
Speaking of planescapes, I believe the [url=http://dom3maps.wikidot.com/system:eightgates]Eight Gates[/i] map qualifies as an unusual setting.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|