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April 28th, 2008, 09:40 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Race advice for new mega-game
Lanka.
Describes everything you want:
1) Competetive. Check. Lots of people feel this nation is strong.
2) Good sacreds. Check. Great capitol only sacreds and very good recruitable everywhere else.
3) Good troops. Negligible. Being able to recruit their sacreds at every fort why bother with anything else?
4)Strong Priests. Check. And the priests are able to summon undead!
5)Strong Archers. Check. Stealthy shortbows and meaty (but expensive long bows)
6)Divers magic. Check
7) Strong in all magic paths. Almost. You may need a pretender strong in Astral to fill this gap.
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April 28th, 2008, 10:53 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Race advice for new mega-game
I'd check out the strategy guide on Lanka before playing them (its in the strategy section). They have plenty of weaknesses.
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April 28th, 2008, 11:22 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Race advice for new mega-game
Lanka has weak province defense, yet Lvl_1 priests can raise ghouls for balancing the weak province defense.
Choosing a blessing can vary in opinion, yet I'd recommend at least the 4N bless for regeneration if using Lanka.
__________________
There can be only one.
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April 28th, 2008, 11:26 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Race advice for new mega-game
Why the continuing reference to Gor'd militia?
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April 29th, 2008, 12:57 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Race advice for new mega-game
It's a running joke. Someone made a reference earlier about how they like to make Bruce Lee, or something like that, out of a GoRed militia by giving him the chi shoes.
Jazzepi
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April 29th, 2008, 02:00 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Race advice for new mega-game
Take a weak nation. You will not stand the micro management of the late game anyway Better to go out in an early blaze of glory.
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April 29th, 2008, 02:16 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Race advice for new mega-game
Also, then if you lose, you can blame it on the nation, but if you win or do well, then you are a genius.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 29th, 2008, 10:57 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Race advice for new mega-game
right I saw a few nice advices between the off topic stuff
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 29th, 2008, 02:01 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Race advice for new mega-game
Hahahah, nice DC
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April 29th, 2008, 02:07 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Race advice for new mega-game
or you can just not play since the game is full
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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