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  #1  
Old July 11th, 2008, 02:20 PM

Aezeal Aezeal is offline
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Default Re: New nations extremely well crafted and enjoyable

Well I do think the latest nations and Lanka are a bit overpowered but it's nice to have them around.. I wouldn't mind a new nation that is a bit overpowered and suited for the AI to take advantage of it (I mean that the nation would be overpowered in ways the AI could use instead of just ignoring the options nations have as it usually does ) I'm not quite sure the latest nations fit here already.

personally I think the AI just needs a lesson in SC building and killing but I heard that can't be done

Ow and I think Hinnom is evil.. not most evil though (lanka seems more evilish imho)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old July 11th, 2008, 03:13 PM
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Amhazair Amhazair is offline
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Default Re: New nations extremely well crafted and enjoyable

Hear, hear.

I totally agree with you Sombre. While some of the new nations don't really get my imagination going from a gameplay perspective (Eriu, Tir na n'Og - The N/A combo somhow never managed to get my blood flowing) they're all very well done. Great sprites, great stories, intrestingly unique,...

A big 'well done' again for the creator gods of Illwinter.
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  #3  
Old July 11th, 2008, 03:28 PM
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Wrana Wrana is offline
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Default Re: New nations extremely well crafted and enjoyab

Considering power inflation - it is unfortunately not restricted to AD&D... But Dominions particularly seems to suffer from it less - partly due to patch fixes later (look at Helheim nerfs).
And while I wasn't a big fan of a whole Gath idea (I look up to EA/LA Machaka & Vanarus much more), it turned out fairly good, though very powerful.
As for Eriu & Tir na n'Og - they probably didn't make such big impression due to the fact that idea was present in Dom2 for a time, aren't they?
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