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View Poll Results: Should mage be allowed to cast another spell if Returning is scripted?
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Yes
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12 |
30.00% |
No
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28 |
70.00% |
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August 16th, 2008, 06:00 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Should returning be overridden at all?
Quote:
Originally Posted by K
Retreat has a counter, which is putting troops behind the Retreater...which is countered by Flyers that Retreat, and is countered by Storm....which is countered by Flyers who can fly in Storm....
This game is based on counters, so Returning needs a counter (and no, killing the mage is not a real counter since it works for any effect). Sure, "taking the home province" may seem like a counter, but it really isn't since it implies your opponent has already lost and really doesn't need his stuff countered.
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How do you put troops behind the retreater when defender gets to move first?
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August 16th, 2008, 08:50 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Should returning be overridden at all?
Quote:
Originally Posted by konming
How do you put troops behind the retreater when defender gets to move first?
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In general, you don't. But, I suppose a Round 0 Howl from the SoulStone of the Wolves might do it. I'd have to test it out.
Every counter and then counter counter and the counter counter counter has to end somewhere, right? In this case, the last counter is "be on the Defense."
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August 16th, 2008, 09:12 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Should returning be overridden at all?
Quote:
Originally Posted by K
In general, you don't. But, I suppose a Round 0 Howl from the SoulStone of the Wolves might do it. I'd have to test it out.
Every counter and then counter counter and the counter counter counter has to end somewhere, right? In this case, the last counter is "be on the Defense."
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But for returning to work without risk of magic duel, you have to be on defense as well. So I guess you already have your counter here.
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August 18th, 2008, 04:38 AM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Should returning be overridden at all?
I think it should be capable of being over ridden, same as any other spell. One of the things I like about Dominion's combat system is the way the scripting works as more a "suggestion" than orders. It adds a bit more character to otherwise generic mages to see one get a bit over confident in his abilities and decide he really can take on the entire army by himself.
Besides, you can always force the effect through items if they're that important.
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August 18th, 2008, 10:15 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Should returning be overridden at all?
Returning should be overridden at times yes. What if your pd uncovers a scout? And what if the only thing you fear is a magic duel. In this case the AI is doing its job in not making you retreat to a scout.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 16th, 2008, 07:01 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Should returning be overridden at all?
Seems like we should have no hope for this to be changed because JK said "yes"  .
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August 18th, 2008, 10:28 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Should returning be overridden at all?
Another thing is getting Returning override normal spell, I had my Couatl cast Vortex of Returning instead of Astral Healing after my army annihilated small enemy suicide squad.
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August 20th, 2008, 01:29 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Should returning be overridden at all?
A related question, does returning work if home province is protected by domes?
My KB says returning should work (sec. 6.14.5). It refers to dom-II so my question is whether or not this was changed in dom-III.
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August 20th, 2008, 02:02 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Should returning be overridden at all?
Yes, it 100% works
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August 20th, 2008, 02:11 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Should returning be overridden at all?
One of the most compelling reasons that Returning should be capable of being overridden is that (to my knowledge) no other spell is immune to overriding. Also, it's no more or less "faulty" than all sorts of other AI decisions, whether ill-advisedly following a script, ill-advisedly breaking it, or just extra-script casting, any of which may devastate a battle plan or otherwise cause ruin.
Taking into account the AI's foibles is a dimension that has to be learnt along with everything else.
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