|
|
|
 |
|

December 28th, 2008, 01:25 AM
|
First Lieutenant
|
|
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
|
|
Re: Assasin
I thought immortal assassins that die or flee during an assassination attempt remain dead?
|

December 28th, 2008, 11:10 AM
|
 |
Corporal
|
|
Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
|
|
Re: Assasin
Quote:
Originally Posted by LoloMo
I thought immortal assassins that die or flee during an assassination attempt remain dead?
|
Indeed as far as I know. Don't know the reason why immortality doesn't work on assassinations and I thought it was a bug when my vampire died in my own dominion.
|
The Following User Says Thank You to Aapeli For This Useful Post:
|
|

December 28th, 2008, 11:31 AM
|
 |
Sergeant
|
|
Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
|
|
Re: Assasin
I've heard that immortal (and twiceborn etc) units that flee during assassination are lost. I didn't know it was the same if they're killed. Both cases sounds like bugs to me.
|

December 28th, 2008, 09:55 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Assasin
I think that's true Lolo. Anyone confirm?
|

December 28th, 2008, 10:13 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Assasin
My name, I've played utopia quite a few years under this name.. well everything online I do under this name.. but I can't really think of other stuff except the utopia scene.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

December 29th, 2008, 07:23 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
|
|
Re: Assasin
Are u sure it's not Con8? MY pretender wasn't able to forge it when i had con6,but maybe i just didn't see it.
|

December 29th, 2008, 12:34 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Assassin
The ethereal crossbow requires con 6 and 1 astral to make.
|
The Following User Says Thank You to rdonj For This Useful Post:
|
|

December 29th, 2008, 01:41 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Assassin
Quote:
Originally Posted by rdonj
The ethereal crossbow requires con 6 and 1 astral to make.
|
Thanks for the clarification.
|

March 22nd, 2010, 11:04 AM
|
 |
Corporal
|
|
Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
Thanks: 56
Thanked 0 Times in 0 Posts
|
|
Re: Assassin
Can assassin units be used to kill mages in forts? For that matter, are all units in a province with a fort protected from being targeted by an assassination attempt? I have no experience using assassin units, so any insight would be greatly appreciated!
|

March 22nd, 2010, 11:06 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Assassin
Forts don't protect against assassins.
|
The Following User Says Thank You to thejeff For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|