.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 7th, 2009, 03:27 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Problem with LA start positions

Ballbarian:

I am 100% sure that #specstart simply does not work with LA Marignon and/or LA Atlantis present in the game. It may be playable with at least one coastal province, but it is not if there are none.

We had it in Preponderance - if you want to place LA Atlantis/Marignon on the map with #specstart with no coastal starting locations, you MUST edit the map, by adding a new water province and link it to their capital. Otherwise you won't be able to play the game. It will mess everything up and make 1 or 2 nations disappear [mari/arco will randomly pick starting location, resulting in other nations getting invalid #specstart, thus disappearing from the game after 1 turn]. It happens even if you use just ONE #specstart command in the map file, even if there are like 20 nations. It's enough to break the whole game.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #12  
Old March 20th, 2009, 08:06 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: Problem with LA start positions

Does anybody have a comprehensive list of "coastal starters"?

The story so far:
LA Atlantis
LA Marignon
EA Fomoria
Vanheim?
er...?
Reply With Quote
  #13  
Old March 20th, 2009, 09:11 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Problem with LA start positions

not vanheim. none other that I can think of.
Reply With Quote
  #14  
Old March 21st, 2009, 02:31 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: Problem with LA start positions

Quote:
Originally Posted by Ballbarian View Post
Use:
#specstart


So for LA Atlantis to start in province number 135:
#specstart 66 135

I suspect what you are seeing is that another nation has claimed the coastal province (since it is a perfectly valid start for whichever nation got it) and LA Atlantis is picking from the left overs.
VERY IMPORTANT: You must also mark the province as nostart in the map editor!

If you don't, other nations with lower ID numbers can be assigned there first, whereby Dominions will ignore your #specstart command. However, #specstart overrides nostart when marked in the map editor, a key fact I wish I'd known about an hour ago.

So in the above example, you'd need to mark province 135 nostart in the map editor, AND include...
#specstart 66 135
...in the map file.

Another neat thing I figured out: #specstart is NOT age specific. For example, if you want to make a map that will always force Ermor to start in province 100, regardless if it's an EA, MA, or LA game, simply include the following code...
#specstart 1 100
#specstart 28 100
#specstart 50 100
...and it won't break anything! Of course, you'll also have to mark province 100 nostart, as stated above.
Reply With Quote
The Following User Says Thank You to cleveland For This Useful Post:
  #15  
Old March 23rd, 2009, 03:24 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Problem with LA start positions

Very very cool cleveland.
Should be stickied.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.