.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 10th, 2009, 12:20 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: H2 priests: Why, when, how?

Yes, it does depend. That's why I said 'often'.

By the way, in the short term the 2 H1 priests are less likely to affect enemy dominion than the single H2 priest (36% chance of no change, as opposed to 30%). And if you're worried about cost effectiveness, a temple plus two H1 priests costs rather more than a single H2 priest.
Reply With Quote
  #12  
Old March 10th, 2009, 12:47 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: H2 priests: Why, when, how?

The real cost of an H2 priest is usually not building a national mage for a turn.
Reply With Quote
  #13  
Old March 10th, 2009, 12:55 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: H2 priests: Why, when, how?

Too true. I can only think of one site that gives them as recruitables.
Reply With Quote
  #14  
Old March 10th, 2009, 01:46 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Gregstrom View Post
And if you're worried about cost effectiveness, a temple plus two H1 priests costs rather more than a single H2 priest.
That is hardly a fair comparison, is it? Compare a H2 vs two H1 priests with no temple present, and you are at least in the correct ballpark The H2 priest btw becomes more effective under those conditions if there are 3 or more hostile candles.

But as has been pointed out already, if you could recruit a H2 priest, you would usually be able to recruit a H3 priest (or mage) instead (unless there H3 priest is capital only). And H3 priests are way nicer (Smite in addition to SoC) than H2 priests, which further limits their usefullness.


I wonder how useful H2 priests would in general be as thug chassis with some nice bless. I wonder how far for example C'tis High Priests would get with their ~10 HP Slap on some armour and a weapon, cast bless and holy avenger, while being buffed by Shamans (Body Etheral, Luck) and wade in
Reply With Quote
  #15  
Old March 10th, 2009, 02:38 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: H2 priests: Why, when, how?

A thug/sc chassis with H2 gets holy avenger which is a good buff sometimes. Like on the Marble oracles for example.
Reply With Quote
  #16  
Old March 10th, 2009, 02:54 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Jarkko View Post
I wonder how useful H2 priests would in general be as thug chassis with some nice bless. I wonder how far for example C'tis High Priests would get with their ~10 HP Slap on some armour and a weapon, cast bless and holy avenger, while being buffed by Shamans (Body Etheral, Luck) and wade in
That could work sometimes, but many nations also have sacred mages. C'tis Shamans, as an example.
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #17  
Old March 10th, 2009, 03:17 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Endoperez View Post
That could work sometimes, but many nations also have sacred mages. C'tis Shamans, as an example.
Yeah, but the Shamans aren't H2 priests. In fact, they are not priests at all
Reply With Quote
  #18  
Old March 10th, 2009, 03:26 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: H2 priests: Why, when, how?

I have to admit the only time I'd normally buy H2 mages is if I'm going to be fighting Ermor or a similarly undead-wielding nation. Otherwise, indy H1 priests do most of what I'd want (unless I found a High Temple or whatever the site is called - I'd exploit one of those for everything it's worth).
Reply With Quote
  #19  
Old March 10th, 2009, 03:38 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: H2 priests: Why, when, how?

To bless your sacreds?
Reply With Quote
  #20  
Old March 10th, 2009, 04:02 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: H2 priests: Why, when, how?

Actually, that is quite a nice use for them (if you can't get H3s, ofc). Thing is, a lot of the nations I've played have had priest/mages with H2, so it hasn't been an either/or choice for me so far.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.