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				March 15th, 2009, 10:54 PM
			
			
			
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				 Re: Necromancy revamping proposal 
 
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					Originally Posted by Poopsi  whereas the better death summons (AKA: tartarians) would likely require massacring a good chunk of the population to drive them, thus requiring you to kill a lot of people beforehand, one way or the other. |  It's Blood magic for Communists.     
"Are they virgins?" 
"Doesn't matter." 
"Excellent." |  
	
		
	
	
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				March 15th, 2009, 11:43 PM
			
			
			
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 Corporal |  | 
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				 Re: Necromancy revamping proposal 
 Just some throughts - cannot simular death-generating effet be implemented with death death gems-generating summon, which kill population (maybe with disease or like). Something immobile, and needing to eat (so it dies, when population is lost). |  
	
		
	
	
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				March 16th, 2009, 12:41 AM
			
			
			
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 Sergeant |  | 
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				 Re: Necromancy revamping proposal 
 The "cannibal" tag doesn't affect unit survival after all population's eaten, AFAIK. :/ |  
	
		
	
	
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				March 16th, 2009, 04:19 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Necromancy revamping proposal 
 No, but it could still die of normal starvation when the population had gone. Yeah, that would work I think. |  
	
		
	
	
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				March 16th, 2009, 04:53 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Necromancy revamping proposal 
 Commanders don't get diseased from starvation, units can't generate gems. Sorry.   |  
	
		
	
	
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				March 16th, 2009, 05:12 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Necromancy revamping proposal 
 Ahhh, good point. |  
	
		
	
	
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				March 16th, 2009, 06:50 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Necromancy revamping proposal 
 Hmm, maybe add a second spell effect like plague to the death summons? |  
	
		
	
	
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				March 16th, 2009, 12:56 PM
			
			
			
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 Corporal |  | 
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				 Re: Necromancy revamping proposal 
 
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					Originally Posted by Endoperez  Commanders don't get diseased from starvation, units can't generate gems. Sorry.   |  What about alive commander with plague carrier tag? If it could make itself diseased that would make it short-lived(as well as setting oldage to 1), and still kill populatin due to plague. - Tried it, population does die like fleas, but commanders are still unaffected (and death of unit by oldage is too slow).
                 Last edited by rtyffg; March 16th, 2009 at 01:16 PM..
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