.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old October 29th, 2009, 09:28 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Protection and Defense

The cat charm gives extra protection if you have an earth bless though, but you are better served with two bracers of protection. The bracers used as a pair is pretty much the only item that's worth more than the sum of the pair.
Reply With Quote
  #12  
Old October 30th, 2009, 11:36 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Protection and Defense

Well, that shows what happens if you don't know all the information. I knew Cat Charm counted as armour for the E9 bless, but didn't know you could get the benefits from wearing 2 Bracers. Ho hum.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #13  
Old October 30th, 2009, 03:29 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Protection and Defense

Well, you can also get the benefit if you wear three bracers

Thinking of Ashdod, who have an extremely easy time hitting the protection cap with an earth bless...
Reply With Quote
  #14  
Old October 31st, 2009, 09:04 AM
Quitti's Avatar

Quitti Quitti is offline
Captain
 
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
Quitti is on a distinguished road
Default Re: Protection and Defense

Yeah, I think Adons had three misc slots - so e9n6 bless or something similar with 3 bracers and some extra reinvig and it can't really die to normal armies without meaningful mage support.
Reply With Quote
  #15  
Old October 31st, 2009, 01:48 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Protection and Defense

Well, its tough but it can be done.

Fatigue crits would still get through. So if I had to do it without mages, I would look to net troops to entangle them, and delay them to get the fatigue up.

And then either lances or mauls etc. You could win by timing out as well.

Of course sauromatia would just androphag em to death.
Reply With Quote
  #16  
Old October 31st, 2009, 01:54 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Protection and Defense

Quote:
Originally Posted by chrispedersen View Post
Of course sauromatia would just androphag em to death.
They'd have to jump to MA first to do that though
Reply With Quote
  #17  
Old October 31st, 2009, 02:06 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Protection and Defense

You'd have a lot of trouble getting their fatigue to shoot up as they have a base 5 encumbrance, and an E9 bless gets rid of all but one of that.
Reply With Quote
  #18  
Old October 31st, 2009, 02:58 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Protection and Defense

Quote:
Originally Posted by Quitti View Post
Yeah, I think Adons had three misc slots - so e9n6 bless or something similar with 3 bracers and some extra reinvig and it can't really die to normal armies without meaningful mage support.
I had someone try that strategy against me when I played Pythium.
Between astral, hydras, independent minotaurs and Ferrus the Iron Mage the Adons were rather trivial to deal with, even when the best of them (on turn 25) had 25 magic resistance, 26 points of regen and 34 protection.
Reply With Quote
  #19  
Old November 1st, 2009, 07:02 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Protection and Defense

Quote:
Originally Posted by Agema View Post
I would expect here again over 30 Def is vanishingly unlikely. That will partly be because there are much better ways to equip an SC rather than Def boosters: 30Def is made useless by all sorts of spells like earth meld, tangle vines, paralyze, and so on, and due to -2Def per attack, it quickly degrades if the SC is swarmed by many attackers.
Err, no, or rather yes to the last postulate and no to the earlier "vanishingly unlikely" one.

There are several SC chassis that start out with extremely high defense and routinely sport well over 30 defense, the most obvious one being our friend, the Djinn, who starts with a defense of 20, hits 30 with ease with one shield and possibly a bit of experience, and is often seen dualwielding shields, but more generally any SC type unit devoted to anti-SC duties where not being hit at all by an opponent's weapon of doom takes on increased importance over being able to survive the weapon hitting you. (Fragile SCs like the queens of elemental air are other obvious candidates for stacking defense rather than protection). Shields like Shield of the Accursed are in their element here, as are Shield of Valor and Shield of Gleaming Gold.

There are lots of defense 15-16 chassis in the game, many good for a pair of boots of speed as part of their thug/SC duties, that will hit 30+ defense with a bit of experience under their belt should you be willing to invest in them and while it may not happen in your MP games, it certainly happens a lot in mine.

It certainly isn't the most common way to see thugs and SCs kitted out, but it has its place and isn't vanishingly rare.


As an example, here's my favourite anti-SC SC from an ongoing game (where his job is obviously to jump anybody using an SC or the like in my dominion). Everything is easily and cheaply replacable (except for the Mage Bane, which is in no way essential to making him exceedingly nasty - it just makes him even nastier versus his intended prey), and his high defense means that most SCs and even armies of normal units are likely to miss.

http://img213.imageshack.us/img213/1889/antisc.jpg (picture is with an E4D4B4 minor blessing as prophet in dom 10 and with heroic toughness 56)

Any attacks that does go through his does not have to deal with much protection but does have to deal with 81 hp regeneration/round. Other armours used to counter whatever the opponents are fielding (resistances, even more defense, reinvigoration+even more MR - the hydra skin is just the basic fallback for the last ~24 hp/round). This one is definitely a "nuke with Gift from the Heavens" type of SC, for overwhelming him in melee with thugs/SCs (probably armed with morningstars if they want to hit) is likely to end up with the surviving winners horrormarked very feriously.

Which non-artefact shield would be a better choice for him in general than the Shield of the Accursed he is using? Some other shield might be better for specific niché uses, but that's what swapping equipment to better face known threats is for.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #20  
Old November 2nd, 2009, 02:16 AM
Quitti's Avatar

Quitti Quitti is offline
Captain
 
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
Quitti is on a distinguished road
Default Re: Protection and Defense

Shields of accursed are excellent. But if you don't have access to astral+blood (or astral and empower blood) there are a few other candidates - weightless kite shield is a good one on any non-enc0 chassis, and so is black steel tower shields if you can get some reinvig. I remember using EA Vanheim Vanjarl thug/sc's to great effect against niefelheim - equipped them with flame brand, weightless kite, sacred shroud (had d9e6n4w4 bless or something in similar lines) and ring of frost - accompanied with mistform they were quite a match against any giants he threw at me. Might have had girdles of strength on a few for some added damage, but I'm not certain. It was a game with high amount of sites, I think I had somewhere around 50+ air gem income with gale gate and 40+ earth gem income with earth well at the peak so gems weren't really an issue there.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.