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  #1  
Old November 23rd, 2009, 05:11 PM
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Cross Cross is offline
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Default Re: Terrain Protection

Andy's post suggests that this game handles terrain in a more sophisticated manner than I imagined.

Imp, I agree about the roads situation. I recall I had a ten man infantry squad running down a paved road, behind my lines, when a large artillery shell landed in their hex. Every single man in squad was a casualty.
It was a campaign and I lost an excellent NCO, but I remember being impressed with how realistic that was.

I hadn't really thought about the fact that the game is able to vary the defensive protection of terrain according to the type of fire.

I like to have a rough grasp of what the game is doing, which is why I start threads like this, but during a battle I don't reduce the game to set of maths formulas. I prefer to play intuitively, which is probably the most fun way to play anyway.


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Old November 23rd, 2009, 05:31 PM
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Kartoffel Kartoffel is offline
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Default Re: Terrain Protection

In my expierence road is not its own terrain type, I haven't played hardcore for a while, but when I did, some time ago, road over rough seemed to have the same protection as rough without road.

And it makes sense if you think about it, as Cross points out. What infantryman would stay on the road if there is a handy jumble of boulders or clump of trees right on the side of the road?

(trees can be placed on a road hex)

Last edited by Kartoffel; November 23rd, 2009 at 05:35 PM.. Reason: spelling mistake
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Old November 23rd, 2009, 08:06 PM
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Default Re: Terrain Protection

I'm going to agree with Kartoffel here Imp. Nothing he's posted is "spam" so you've crossed the line a bit with this charge


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Old November 23rd, 2009, 08:58 PM
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Default Re: Terrain Protection

Fair enough I appologise
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