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January 17th, 2010, 07:51 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Blood Red (recruiting)
I'd like to join with warhammer chaos from the 5 nations mod - thats not that unbalanced IMO
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January 17th, 2010, 10:47 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Blood Red (recruiting)
I'd like to join as an old mod nation I played before, Sanguinia by Zepath
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January 18th, 2010, 12:01 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Blood Red (recruiting)
I would like to suggest a no trading of gems, items, and slaves rule if people are amenable to it. Cuts down on the advantages of IRC people (I'm on IRC)
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January 18th, 2010, 02:13 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Blood Red (recruiting)
Ossa: no, you don't want to play Chaos. It is too awful to actually play. Trust me.
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January 18th, 2010, 02:29 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Blood Red (recruiting)
Quote:
Originally Posted by Ossa
I'd like to join with warhammer chaos from the 5 nations mod - thats not that unbalanced IMO
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I really won't recommend it. The nation is a bit off a mess at the moment and needs quite a lot of work. We had a lot of Drama in "Sign of the Hammer" because of it.
Also, Baalz, I hope that you have someone ready to use the llamascript. Whenever 3+ mod nations are involved, clashes are inevitable.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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January 18th, 2010, 03:34 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Blood Red (recruiting)
Zeldor: That change is already in my dev version - I should probably have made it explicit. The nation doesn't really need Valks or Vestals as recruitables anyway, since its native sacreds are enough.
Making the sacreds all cap-only... well, I'll happily try it out. What I'd like to see are terrain-dependent recruitables, so that the nation's choice of sacred units depended on the terrain you built castles in.
Their armour makes a lot of sense thematically, but 0 resources is a bit too good. I could add a resource cost, or just make the armour more sensible. Ring cuirass on Jade, chain cuirass on Garnet, plate cuirass on Onyx?
There's a 7 point resource penalty on Crystal Amazons for some reason (probably related to the original mod giving them poison bows). Taking that off would be good.
PD: I've had a closer look, and ZOMG! It's PD that motivates you to put over 20 points per province. Yeah, it's far too good. My instinct would be to swap out the sacreds for the other two amazon types, make the first commander a Crystal Priestess and the second one a Sorceress of some sort.
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January 18th, 2010, 11:07 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Blood Red (recruiting)
For balance purposes I'd say Sauromatia is a decent yard stick - they've got a lot of the same flavors and are a powerful nation. All of Sauro's troops have scale mail, plate seems pretty unthematic to me - but that's just my opinion. If it is used, it makes sense to put the heavier armor at map move 1. Dragon scale is fine thematically, but it should have a very high resource cost and only be on one or two elite unit types - both for balance and just from common sense. Pegasus riders seem more like a 80-100 gold recruit to me : sacred, flying cavalry with a high defense and a poison bow. I'd also raise Jade Maiden's price a little bit, they're quite cheep compared to other sacred cavalry. I might peg them even a little more costly than the Sauro Oirorpata if they're not cap only and have poison resistance, if they were...maybe 60 gold (along with more expensive pegasi) then there probably wouldn't be a balance issue with having the sacreds recruit everywhere - though I can't think of any other nation with recruit anywhere sacred cavalry.
Oh man, I just noticed the amazon archers have a poison bow. That needs to be switched for a normal bow. Sauro's poison archers are very, very strong even being cap only. Those things are in the PD? Gah, that is insanely over the top....
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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January 18th, 2010, 12:10 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Blood Red (recruiting)
Well well... then I would like to join as Ryleth. Is that ok ?
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January 18th, 2010, 12:19 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Blood Red (recruiting)
Quote:
Originally Posted by Burnsaber
Also, Baalz, I hope that you have someone ready to use the llamascript. Whenever 3+ mod nations are involved, clashes are inevitable.
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I'd be interested in rolling the mods with my own DMG script if folks want. I think it's a bit more robust than the other script and can detect when too many slots get filled, etc. I'd like 48 hours to work out any kinks. PM me if interested Baalz.
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January 18th, 2010, 01:42 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Blood Red (recruiting)
Quote:
Originally Posted by Baalz
Oh man, I just noticed the amazon archers have a poison bow. That needs to be switched for a normal bow. Sauro's poison archers are very, very strong even being cap only. Those things are in the PD? Gah, that is insanely over the top....
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Ah... You're looking at the original mod. Here's a more current version - dm file only.
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