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  #11  
Old March 11th, 2010, 03:17 PM
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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

Heh, I don't think I can put clams back in just yet for this game. Otherwise I'd pretty much have to play Bandar Log.
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  #12  
Old March 12th, 2010, 03:58 AM
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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

No clams!
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  #13  
Old March 12th, 2010, 08:18 AM

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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

Ok, I can survive without clams, but will I thrive?
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  #14  
Old March 16th, 2010, 12:23 AM
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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

We've got five players now, so let's start the game this weekend with whoever else we can recruit in the meantime.
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  #15  
Old March 16th, 2010, 06:40 PM

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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

I'd take Abyssia
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  #16  
Old March 18th, 2010, 09:41 PM
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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

I'm looking forward to getting this game started.
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  #17  
Old March 19th, 2010, 02:07 AM

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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

Let us create a game at llamaserver and send in our pretenders.
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  #18  
Old March 19th, 2010, 04:18 AM
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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

Graeme, will you be using Pyg's quick fix in the End Game Balance mod thread, or will you be waiting for Llamabeast to harmonize the mod with CBM?
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  #19  
Old March 19th, 2010, 08:42 AM

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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

I'm interested. Sauromatia please.
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  #20  
Old March 19th, 2010, 12:09 PM
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Default Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

Ummm. Sauromatia doesn't exist in the Middle Age.

I was hoping to wait for Llamabeast to make his own fixed version, but we can use the quick fix if that's not around by the weekend (tomorrow).
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