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March 30th, 2010, 03:26 PM
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General
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Re: call the winds
If the birds, horrors, riders and Neifel troops were all in the battle at once, then that explanation doesn't hold.
militarist: Horror (or Ghost Riders, etc) kills PD, takes the province then leaves. The province is then an Independent province with no defenders. So a scout can move in and take it.
Any number of call of the winds cast to the same province will always arrive together.
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March 30th, 2010, 03:33 PM
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First Lieutenant
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Re: call the winds
militarist
1) Read this:
Quote:
Originally Posted by WingedDog
Usual tactic is to give oder to scout from adjoining province to MOVE into the province same turn you send horror to it.
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Word usual means it is widely used. Widely used means it work.
Mechanic is following: horror attacks province, horror kills the PD, horror claims province for independents, horror dies, independents build no PD, scout enters empty independent province, scout claims province for your nation.
2) If 2 calls are cast by one nation at the same province - they both attack province at the same time at magic battle stage, since they represent the same nation.
If you move your troops to one enemy province from different friendly provinces do they fight together at the same time or there are several separate battles?
Quote:
Originally Posted by thejeff
If the birds, horrors, riders and Neifel troops were all in the battle at once, then that explanation doesn't hold.
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He said there was only one battle in province, he didn't say hawks attacked along with special monsters, and I'm pretty sure they didn't.
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March 30th, 2010, 04:36 PM
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General
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Re: call the winds
The original post had:
Not true. Game just concluding we had call of the winds and horrors in the same combat against the defender.
The second one was less specific.
If it did happen, I wonder if it had something to do with the spells being cast by different nations?
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March 30th, 2010, 05:19 PM
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Corporal
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Re: call the winds
Quote:
Originally Posted by WingedDog
Mechanic is following: horror attacks province, horror kills the PD, horror claims province for independents, horror dies, independents build no PD, scout enters empty independent province, scout claims province for your nation.
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Is the bold portion true only for the turn in which the PD is destroyed, or for all turns following the PD's destruction while the province remains independant?
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March 30th, 2010, 05:21 PM
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Second Lieutenant
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Re: call the winds
Quote:
Originally Posted by Mysterio
Is the bold portion true only for the turn in which the PD is destroyed, or for all turns following the PD's destruction while the province remains independant?
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Unless it gets an event where an independet army shows up (like a barbarian attack, or something nastier).
My original post is still accurate in every way and answers all the questions asked unless teams using farsummoning rituals at a single province messes things up - but It hasn't in my games.
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March 30th, 2010, 05:27 PM
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General
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Re: call the winds
It's also what happens when somebody gets dominion killed. All of their troops and PD vanishes. Still have to break down castle walls, but there's nobody inside.
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March 30th, 2010, 05:47 PM
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Captain
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Re: call the winds
Quote:
Originally Posted by Redeyes
My original post is still accurate in every way and answers all the questions asked unless teams using farsummoning rituals at a single province messes things up - but It hasn't in my games.
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Except this part which is false:
Quote:
Originally Posted by Redeyes
Actually, the special monsters attack always happens before the one from rituals with units you permanently control - this includes teleport spells.
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It is randomly decided (by unit id) which happens first - the special monsters attack or the regular remote summon/ teleport attack.
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March 30th, 2010, 09:33 PM
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Corporal
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Re: call the winds
Quote:
Originally Posted by Graeme Dice
It's also what happens when somebody gets dominion killed.
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What is meant by "gets dominion killed?"
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March 30th, 2010, 10:50 PM
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First Lieutenant
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Re: call the winds
Quote:
Originally Posted by Mysterio
What is meant by "gets dominion killed?"
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If you run out of white candles on the map - you lose the game. It is called dominion killed or domkilled.
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March 30th, 2010, 11:40 PM
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First Lieutenant
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Join Date: Jul 2008
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Re: call the winds
Quote:
Originally Posted by thejeff
The original post had:
Not true. Game just concluding we had call of the winds and horrors in the same combat against the defender.
The second one was less specific.
If it did happen, I wonder if it had something to do with the spells being cast by different nations?
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If nation A and nation B cast horror and ghost riders respectively in a province of nation C - both riders and horrors join their forces in a single battle, since they represent one force - the Special Monsters. Hawks from Call of the Wind could never join that battle since they represent a nation which summoned them.
So my call it was the case and CrisP and his teammates just didn't watch the replay closely. If I'm wrong and hawks did joined forces with horrors and such - then the CrisP's post should take place in Bug Discussion tread, becouse it is not supposed to be tat way by game mechanics. And it is definitely not the tactic to recommend to a newbie.
P.S. A miracle is an event described by those to whom it was told by people who did not see it.
Elbert Hubbard
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