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  #11  
Old April 13th, 2010, 09:00 AM

Sombre Sombre is offline
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Default Re: New Game - Commander War - House Rules

Are people allowed PD? I assume not.
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  #12  
Old April 13th, 2010, 09:14 AM
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Default Re: New Game - Commander War - House Rules

I don't see why PD shouldn't be allowed.
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  #13  
Old April 13th, 2010, 10:56 AM

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Default Re: New Game - Commander War - House Rules

Well people are going to have a whole lot of PD in that case, and that equates to a lot more regular units and a much bigger reason to turtle. If you said no pd, people would have to play cat and mouse with their commanders.
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  #14  
Old April 13th, 2010, 05:21 PM
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Default Re: New Game - Commander War - House Rules

I think you may be right. Any objections to a no PD rule? Other than what you get from events of course.
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  #15  
Old April 13th, 2010, 08:22 PM

Frozen Lama Frozen Lama is offline
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Default Re: New Game - Commander War - House Rules

well zero pd is pretty ridiculos when everyone has to have a commander in every single provice to hold off scouts. how about a rule about nothing over 5?
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  #16  
Old April 13th, 2010, 10:00 PM

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Default Re: New Game - Commander War - House Rules

Is there a reason this can't be multi-age? If it can't be, I wants niefel.
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  #17  
Old April 13th, 2010, 11:29 PM
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Default Re: New Game - Commander War - House Rules

No reason not to make it multi-age. I'll put you down for Niefelheim for now.

That was the reason I wasn't up for limiting PD right off the bat.
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  #18  
Old April 13th, 2010, 11:41 PM

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Default Re: New Game - Commander War - House Rules

Maybe you could have it so that people will start out with some provinces, to eliminate the whole thing of expansion in the first place?
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  #19  
Old April 14th, 2010, 04:45 AM
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Default Re: New Game - Commander War - House Rules

Sounds fun. I'll take Hinnom
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  #20  
Old April 15th, 2010, 04:06 PM
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Default Re: New Game - Commander War - House Rules

I'll be setting up the game on Saturday.
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