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  #1  
Old July 29th, 2010, 05:34 PM

welltimat welltimat is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

1. Tir'Na'Nog
2. Arcoscephale
3. Agartha

How about making research difficult? Otherwise it will be too fast for large nations on such a large map. Worthy Heroes (if i remember correctly) were included in CBM. And i don't really want endgame diversity mod.
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  #2  
Old July 29th, 2010, 05:48 PM
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Juffos Juffos is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Worthy Heroes is integrated into CBM.

You should use EDM. We have seen enough tartarian clusterfests.

I would like to play with S&S.

You should increase the amount of magic sites at least to 50 because of no gem gens.

If these are acceptable, I would like to join.
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  #3  
Old July 29th, 2010, 06:10 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

1. Sauromatia
2. C'tis
3. Helheim
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  #4  
Old July 29th, 2010, 07:29 PM

Zeldor Zeldor is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Hmm... Lanka?
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  #5  
Old July 29th, 2010, 07:53 PM

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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I would like to join this game, please.

My choices:
1) Kailasa
2) Fomoria
3) Niefelheim
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  #6  
Old July 29th, 2010, 07:52 PM
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I'll second the motions for:

1. Increase Magic Site Frequency to 50.
2. Increase Magic Research to Difficult.
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  #7  
Old July 29th, 2010, 07:55 PM

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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Quote:
Originally Posted by Amhazair View Post
The people of Faerun will not quickly forget the chaotic events they collectively refer to as "The time of Troubles" In those days the gods walked the earth, warring and killing. And dying. Ambitious mortals took advantage to claim godhood for themselves. Nations shattered and others were born. And people died. So many people died.

In the aftermath measures were taken to prevent anything similar from happening again. Gods were bound to their divine planes and forbidden to directly intervene in the affairs of mortals, only being able to influence events through their worshippers. War once again became the - hardly bloodless - domain of human lords and orc chieftains.

No-one however had counted with the possibility of outside influence. Seemingly overnight several dozen alien peoples - some human, some far stranger - settled the rich lands of Faerun, bringing their own would-be gods with them. All of them claiming to be the one true power.

Faerun stands on the brink of a repeat of that earlier age, with god poised to make war upon god. Only this time the gods have entire nations following them. The native powers gather their forces and prepare for war, but cannot fool themselves. Everyone knows that the future will be forever changed, and that the change will not be shaped by the original inhabitants. Night is falling for the gods of the Faerunian Pantheon and their followers.

The future will be decided by the foreign invaders, but by which of them?

For in the end, there can only be one...



I've been on a sabbatical for Dominions for over a year now, but lately I've been feeling the urge to start again. And since there's currently no game recruiting (unless I'm beeing blind, always a distinct possibility) I've decided to make my own, using the Llamaserver to host it. Since the first big multiplayer game I ever played was on an earlier version of the Faerun map and I'm kinda nostalgic, we'll be playing over the newer version of this map for a nice 'full circle' kinda feeling. The map is huge. It is unbalanced. It has hard-as nails indepent VP provinces. And it's totally fun. (Untill you grow too big to stomach the micro.) So anyone intrested in a huge free-for-all is in the right place.


Settings:

Settings in bold are set in stone and will not be changed. Everything else is up for discussion.

Era: Early
Players: All nations

Independents: 6?
Reasearch/money/Resources/supply: Standard
Special Sites: Default is 45 I think? I have no real opinion. Also haven't played a game without gemgens yet, so no real reference.
Hall of Fame: 15
Random events: common
Renaming: on
Graphs: Off(I have always thought too many games played with graphs on, so now I finally have the chance to tiranically impose my opinion I'm not going to pass on it. Use scouts, watch battles, talk to other players. Many ways to gain information about your opponents.
Victory: It seems a shame to play on a map with so many special VP provinces and the not to use them to determine victory, so I would go for a VP victory, but I'm willing to change my mind if there's an outcry against it. The one downside to VP's is that it might end games prematurely, however with the number of VP's on this map - and the fact that the big ones are heavily guarded by indies - reduce this possibility. I will also admit that using VP's is one of the best reasons to use graphs, but since I'm dead set on finally playing a graphless game that's a no go in this case. If we do go the VP route, how many should be enough? Half? (100VP's on the map. 5 provinces are worth 4VP's each, but the majority is 1 or 2.)

Mods: CBM obviously. I'm also open to the idea of one or two mod nations joining in (the map definitely is big enough for it) but I'm not aware of any EA mod nations of the required quality and balance to fit the bill. If you do have a candidate, feel free to suggest it.

Hosting: 24h quickhost at start, going to longer intervals as soon as necessary.

Who can play?: Everyone is welcome. Be aware however of the commitment involved. This is a very big map, so even if you "only" survive to mid game you might be dealing with empires of several dozen provinces.

Nation choice: Each player should list the three nations he'd prefer to play in order of preference. Once all slots are filled nations will be assigned, attempting to give everyone one of their choices. Earlier experience suggest that almost all players will get one of their 3 picks. If you're worried about not getting one of your 3 choices (Especially if you pick 3 'popular' nations.) feel free to add one or two nations you definitely don't want to play.



Players:

1. Amhazair
2. Verjigorm
3. Finalgenesis
4. Graeme Dice
I'm sorry to splash some cold water, but I really think a game as large as faerun is not advisable.

The size of the map means that you really can not have unit swawners like pangea, la ermor, la-rlyeh.

Additionally, just due to the size of the game you are talking something like a two year commitment to finish it - with probably 18 months of that spent in very time consuming endgame.

Additionally, you will have probablems retaining players, and very likely the game will crash. I admire all 4 of you gentlemen for your enthusiasm - but I'd really suggest something quite a bit less epic.

Suggestion: use only a portion of the map.
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  #8  
Old July 29th, 2010, 08:08 PM
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I would tend to agree with Chris on the map size thing. The game will never finish well, and we don't want to include AIs anyway, so why not scale down to a smaller map based on the number of people?

Also, if you've been gone awhile, there has been a schism in the community between the people who can still talk on this board and those who have been banned. If you want to recruit the Banished Ones, they can be found here:

http://z7.invisionfree.com/Dom3mods/...hp?showforum=3
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  #9  
Old July 29th, 2010, 08:10 PM
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I would like to join:

Nations:

1. Tir na n'Og
2. Mictlan
3. Lanka

About VPs i would not use the VP victory condition in the game, but just make a house rule that someone needs a certain amount of VPs and has to hold them for 3 turns, to prevent aprupt endings of games.

btw. i even remember the original Faerun game
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  #10  
Old July 30th, 2010, 01:02 PM
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Amhazair Amhazair is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Allright, many points raised, so bulletpoints time! All bow down and admire my professionalism!

Quote:
Originally Posted by Chrispedersen
I'm sorry to splash some cold water, but I really think a game as large as faerun is not advisable.
Objectively speaking, you're absolutely right. Yet I still want to try it. My enthousiasm is boundless. There's been warnings in the OP, and a couple more in the thread. (Thanks for that.) Anyone who thinks he won't be up for it please, please bow out and find/start a smaller game, I will only applaud your common sense. Of course, if we don't get a full complement of players we'll have to find an alternative map, but if enough people sign up I really want to go for it. Sometimes you just have to test the limits.

Quote:
The size of the map means that you really can not have unit swawners like pangea...
Good point, I did not think of that. I wouldn't think this would grow into a problem, but to be certain we might ask the kind Pangaea player if he would forgo turmoil scales this game? The nation is also quite playable without Maenad spam, although it is an option less. The second megagame went this route, and I can't remember any hitches with ~75 players, so I don't forsee real problems here.

* Endgame Diversity Mod has been suggested and endorsed by several people, with one vote against. I have tentatively added it to the OP, but feel free to make your feelings - for or against the mod - clear. I have no objections against using it myself, but since I didin't add it to the options at the start I'll lend heavier weight to any nay-voters out there. And I guess I'd better go take a look at how the mod turned out then. Last time I checked it out it was still in the brainstorming stage.

* Streamers and Standards has also been suggested. I see absolutely no reason to include it, but then again the only downside is having to download it, so... /shrug. Unless anyone objects, it's in.

* No objections to site frequency of 50. Changed in the OP, remains open for discussion.

* I really like the Idea of difficult research, so it takes a bit longer to reach the massive endgame spells, and especially to have access to every spell you might need. The massive downside however is in early game, where it basically eliminates the option for 'average' nations to try and counter or slow (bless-)rushers with a couple of well chosen low-level spells. As such I will veto this proposal. (Hence the bold in the OP )

The Megagames came up with an - imperfect - solution to this by using difficult (or very difficult?) research, but modding all lower lvl spells down a level, so early research was equally fast, but mid- and late game slowed down considerably. That's a very heavy handed solution though, and the hypotethical mod would have to be written from scrach - I think - Since CBM already fiddles a lot with spells in the game. If any white knight feels inspired to try something like this and everyone agrees, then be my guest, but otherwise normal research it will remain.

Quote:
Originally Posted by Herode
I will suggest Indies 8-9
With one countervote to keep as is. I don't really like max strength indies (appart from the VP Provinces of course) but will change it if most people prefer this.

Quote:
Originally Posted by Hadrian_II View Post
About VPs i would not use the VP victory condition in the game, but just make a house rule that someone needs a certain amount of VPs and has to hold them for 3 turns, to prevent aprupt endings of games.
So far the only opinion voiced about victory conditions. I quite like the idea. This would require the player attaining the agreed upon limit to post his list of VP's in the thread, and then hold them for 3 turns. (Or conquer enough new ones to cover the lost ones of course.) The limit can also be a bit lower in this case. Perhaps 40? With 20 points to be gained from 5 provinces I don't think I'd go lower than this.

Quote:
Originally Posted by Zeldor
Don't take too many players, but make premade starting positions, as this map can get very ugly random starts.
I'm definitely not starting this without a full complement, the map is empty enough as is. Personally I also don't mind if starting positions are a bit wonky, the entire point of this map is that it's not perfectly balanced. That said, fixed locations would probably be an improvement. If you (or anyone else) wants to fiddle with the map to achieve this that would be great. (I have heard that adding start locations to a map is pathetically easy, but I have 0 idea about mapmaking and about the same amount of intrest in learning about it, so I'll wash my hands in innocence.)

Quote:
Originally Posted by zeldor
Atlantis, if it's sole uw nation
It won't be, so either choose another nation, or man up and prepare to face dual-blessed Oceanian Knights of the Deep. (Or hope to end up alone in the Middle Sea.)

Quote:
Originally Posted by Verjigorm
Also, if you've been gone awhile, there has been a schism in the community between the people who can still talk on this board and those who have been banned. If you want to recruit the Banished Ones, they can be found here:
I had heard about that. Is it usual to cross-recruit? If so I suppose I can go make me a login overthere.

Quote:
btw. i even remember the original Faerun game
Those were the days. You played Man in that game, didn't you?
Quote:
Originally Posted by Herode
Welcome back, Amhazair
Thanks. Glad to be back too.

* 15 Players on the list so far, 3 of which I've played with, and one more I know from posting. I feel old...

* And Finally: 13lackGu4rd: I hate your name! If we wind up next to each other I'll rush you on sight, just to avoid having to type that name in PM's. Fair warning.

Last edited by Amhazair; July 30th, 2010 at 01:09 PM..
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