.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old August 26th, 2010, 06:59 PM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Filter options for SAMs

Thank you for the consideration and all for the contribution to this thread.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #12  
Old November 4th, 2010, 04:29 PM

PN79 PN79 is offline
Private
 
Join Date: Jun 2005
Posts: 43
Thanks: 0
Thanked 4 Times in 3 Posts
PN79 is on a distinguished road
Default Re: Filter options for SAMs

Hi
I am reacting to this little bit late but still.

There were presented some opinions about heavy SAMs depleting its missiles against UAVs. I think that it is actually very realistic and should not be changed. There are usually many articles about fight between aircrafts and SAMs but usually there are also very little really valuable informations and one understated information is about using UAVs against heavy SAMs already since early 70s. In every dedicated SEAD operation since 80s were used UAVs to overload SAMs radar screens with targets and impact of UAVs have been actually larger then impact of active jamming. There are many specialized types of UAVs to simulate flight profile of different aircrafts and esspecially older type of engagement radars have no means to distinguish UAV from combat aircraft. So at this time we can in game saturate any SAM group with UAVs and that is exactly how it is done in reality and why SAMs have so low score in last 30 years although operators of SAMs reports so many kills.

Regards
Reply With Quote
  #13  
Old November 4th, 2010, 07:19 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Filter options for SAMs

Quote:
Originally Posted by hawk66 View Post
Quote:
Originally Posted by Mobhack View Post

However - if you think such tactics are gamey, then agree a limit to UAV numbers pre-game (the AI does not use spotter planes).
Andy
It's slightly off-topic but would it be possible to consider that AI can use spotter planes, too? So, for example if the AI assaults ,it checks (planned) approach route etc.?
Why?,when there is so many human players that will do that
Reply With Quote
  #14  
Old November 4th, 2010, 07:22 PM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Filter options for SAMs

That's the thing, in real life, the UAVs can easily be shot down by any modern nation. In the game, they are too damn difficult to shoot down. If you want to saturate the air defenses with UAVs, that's fine with me, but give options to the defender to choose if they are going to attack them or at the very least, make it so that they can be easily shot down. It takes way way way too many missiles for a UAV to get shot down. Most if not all of the time it should be close to 1:1 ratio, one shot one kill. So if the attacker wants to waste 10 or 20 UAVs, let him.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #15  
Old November 4th, 2010, 07:53 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Filter options for SAMs

Buying UAV/spotter rcce,it's a like robbing your precious airpoints to get some intel.

Most times get shot down relativley quickly because of higher altitude.

Helio's can get same intel use terrian as cover and can pack a lethal punch as a bonus.
Reply With Quote
  #16  
Old November 26th, 2010, 07:59 AM

Render Render is offline
Private
 
Join Date: Aug 2008
Posts: 24
Thanks: 1
Thanked 0 Times in 0 Posts
Render is on a distinguished road
Default Re: Filter options for SAMs

I think, depending on the system in question (real life), some of the larger LR SAMs do not or will not lock on to something that small. Either by design or happenstance system design flaw (SAM-2).

OTOH: I know the Russians made a point out of using AAM's to shoot down at least one Georgian UAV prior to their invasion.

http://www.youtube.com/watch?v=dNpABtIKERg

===

Game-wise I'd much rather burn up as many as a dozen UAV's exposing the AI's positions before I move a single ground unit. Ground units take objectives, UAV's cannot. UAV's are much cheaper then MBT's purchase points wise.

MASSIVE
OVERKILL,
R
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.