|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

December 12th, 2010, 03:50 PM
|
 |
Captain
|
|
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 283 Times in 123 Posts
|
|
Re: Rifle amo HE and AP Penetration
Armour can sustain damage from 0 HE if it has an open top.
|

December 13th, 2010, 07:51 AM
|
Private
|
|
Join Date: Dec 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rifle amo HE and AP Penetration
Quote:
Originally Posted by Cross
Armour can sustain damage from 0 HE if it has an open top.
|
Yes, all af this are obvious. But I strongly questioned for HE=0 penetration, not ATR, not 12,5 mm (which obvious have HE=1), not open top,not light guns, etc just plain damage from ordinary bullet warsized=1 !! 
Just read my thread for what I was done.
|

December 13th, 2010, 08:48 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Rifle amo HE and AP Penetration
you probably had the tank toughness reduced, if it's too low, pistol rounds will penetrate tanks.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|

December 14th, 2010, 04:35 AM
|
Private
|
|
Join Date: Dec 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rifle amo HE and AP Penetration
Quote:
Originally Posted by iCaMpWiThAWP
you probably had the tank toughness reduced, if it's too low, pistol rounds will penetrate tanks.
|
No, I hadn't.
|

December 20th, 2010, 08:54 AM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
|
|
Re: Rifle amo HE and AP Penetration
The weak spot code is disallowed for HE type ammo.
Size 1 HE ammo with HE pen 0 will only penetrate class 0 armour or soft vehicle targets. Additional pen is based on Warhead size-1, after all!. There may well be a one in a million case of enough factors in the rest of the spaghetti that it does get through class 1, but I have never seen it in 10+ years of play. You may have hit that one in a million though - I am not going to categorically deny it cannot happen.
It may well have sometimes happened in the old SSI code - but ours requires HE ammo to have an over-penetration to be as effective as an equivalent AP round. (i.e. HE pen is less effective especially for smaller WH sizes).
Therefore, I am rather doubtful of your claim. Perhaps the target vehicle had a class 0 armour aspect (e.g. turret rear).
There is also the special case of fortifications (bunkers, forts, but not an ammo bunker - it is a vehicle class). Those are permeable to HE ammo. (Crew casualties through the firing ports etc). Were you shooting at a fort?.
Andy
|

December 20th, 2010, 10:59 AM
|
Private
|
|
Join Date: Dec 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rifle amo HE and AP Penetration
Therefore, I am rather doubtful of your claim. Perhaps the target vehicle had a class 0 armour aspect (e.g. turret rear).
There is also the special case of fortifications (bunkers, forts, but not an ammo bunker - it is a vehicle class). Those are permeable to HE ammo. (Crew casualties through the firing ports etc). Were you shooting at a fort?.
Andy[/quote]
What fort ? I never speak about that. And never speak about having a penetration of Size 1 HE ammo with HE pen 0, only asking for weak spot/extrapenetration in that PARTICULAR situation. Because other HE>0 have that, I can't imagine why this can't, especially when size 1 AP ammo with AP pen 0 do !!!. Off course having a lot lot less chance, but it's in the same principle. So, I never can't believe why a full squad aimed rifle fire from point blank range (or more sugestive sniper fire  )don't have the chance of ''weak spots''
|

December 20th, 2010, 12:26 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
|
|
Re: Rifle amo HE and AP Penetration
HE is not an AP round - so does not get weak spot extra penetration for direct aimed fire. Only AP/Sabot/HEAT does.
Also, I think I am getting confused - perhaps because English is not your mother tongue?.
I originally took your postings to mean that you had seen rifle fire penetrate armour.
But on reflection - I think that you are actually asking for rifle fire to be able to penetrate light armour?. Sorry, but that will not change.
Cheers
Andy
|

December 21st, 2010, 09:01 AM
|
Private
|
|
Join Date: Dec 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rifle amo HE and AP Penetration
Quote:
Originally Posted by Mobhack
HE is not an AP round - so does not get weak spot extra penetration for direct aimed fire. Only AP/Sabot/HEAT does.
Also, I think I am getting confused - perhaps because English is not your mother tongue?.
I originally took your postings to mean that you had seen rifle fire penetrate armour.
But on reflection - I think that you are actually asking for rifle fire to be able to penetrate light armour?. Sorry, but that will not change.
Cheers
Andy
|
OK, I understand. But, please tell me why a sniper aimed rifle from 50 meters can't entered throw vision slit of an armor ? Especially when armor is not on the move and the experience of the sniper is high ? Those situations were very common in ww2, I read about many of them in books. Or, how you imagine a sniper suppression fire at such a vehicle to be ? A no chance tracks/plates chaotic fire which surely attract response fire or a more usefull one trying to find a way throw the driver/gunner slit or something like that ? So, if it's wanted to improve the game to be more challenging and accurate/realistic, here's one good place.Sorry my language but I am NOT insisting for rifle brute penetration fire, but for such above situations ! And never encountered ones, only when I was gaming with the OOB editor and give to rifles some AP rounds instead of the common HE ones. In fact that's not such a stupid thing, when it's a fact that in ww2 ''Between 80 and 90 % of all 7,9mm ammunition produced was of the 7,9 sS (sS for schweres Spitzgeschoss = "heavy pointed bullet") type''......and ''The regular sS projectile had the following penetration performance: 85cm of dry pine wood at 100m, 65cm at 400m, 45cm at 800m and 10cm at 1,800m; 10mm of iron at 300m, 7mm at 550m; 5mm of steel at 100m; 3mm at 600m.''
These numbers tell from themselves.
Thank you.
Leo.
|

December 21st, 2010, 10:29 AM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Rifle amo HE and AP Penetration
Laugh sorry just the comments about penetration & pine.
Pine has to be the softest wood in the world I can mark it with my fingernail if I try.
__________________
John
|

December 21st, 2010, 10:28 AM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
|
|
Re: Rifle amo HE and AP Penetration
The minimum armour value in SP is one centimetre (10mm) - so such marginal rounds are not part of the game. Never have been and never will be, especially for HE (ball) rifle ammo.
Shooting through vision slits etc is way beyond the scope of a game set at the company and battalion level.
Perhaps some micro-tactical game out there which deals in individual men at the sub-section tactical level allows for such?. I have never seen it (You would need extra data for vehicles with and without armoured vision blocks, or using periscopes etc - or a 1917 Renault 17 would be treated exactly the same as an M1 Abrams).
Andy
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|