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Originally Posted by Bat/man
I'll post out a build when I get home from work.
but essentially you want to build out the net warriors and the armored bolder throwers.
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I had actually forgotten why I no longer bothered posting my advice here until recently, but now each post I make seems to cause all those reasons why to flood back to me. Strange that
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Agartha is a nation that is *often* rushed. (although the situaion is muddled now due to darkness). It has difficulty expanding and consistently ranks at or near the bottom in the hall of fame.
So all the theoretical effects of the longterm problems of a death scale is problem I'd be happy to have as Agartha.
The numbers you posted say the same thing: If a production / death build help me pick up two more territories the first year then a "growth" build - the trade-off is more than worth it.
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As you've already shown before, numbers are not your strong point are they. The income figures I gave were just for the cap income, but when you expand those to cover a ~15 province empire, or ~17 provinces with the *two* extra provinces you are implying you are able to take with Production scales and resource hungry troops over Trogs, then with Death 3 you are likely losing around 30-40 gold (guesstimate) per turn depending on your scales spread. And to keep up with that volume of gold loss you need to be gaining roughly an extra province every other turn, which is a tall order as EA Agartha. And the moment you can no longer gain new provinces you are likely to be in trouble due to the inevitable consequence of falling behind in infrastructure and mage recruitment due to lack of gold and falling income (amongst other problems). So taking two extra provinces in the first year just isn't going to make up for the Death 3 scales unless you can keep that level of province gain going every few turns. (oh and don't forget you need to find points for Luck 0 as well, as playing heavy Death without that is asking for all sorts of problems)
And Agartha does not have any difficulty expanding with Trogs in my experience (or if someone can't expand well with Trogs then they need more basic Dom lessons at expanding), and the HoF rankings for nation victories is meaningless. (and those who think they have meaning need to re-examine their view). But I do agree that EA Agartha are one of the weaker nations in EA, but taking Production and heavy Death scales, as your comments seem to imply, only makes that matter worse IMO. Although I accept Production/Death would likely help you survive an early rush better than Sloth and no Death would. But then I have trouble playing and planning from a PoV of "I'll design my Pretender to ensure I don't get rushed, but will sacrifice any realistic chance of winning the game to do so".
But I guess all will be revealed later with your Pretender design as to just how well you know the game, and the realities of playing in actual mid-high level MP games, as opposed to just playing theory-Dominions in fantasy land. (and even if your build is no good for playing it should still be good for a laugh, judging from some of your previous comments on this thread and others))
Oh and if anyone wants me for the long foreseeable future, such as if they want to know correct answers to their questions about the game rather than having to sift through the rubbish that regularly appears here, then they can find me, and others with similar reliable knowledge, on the Dom3mods forum. As this incident was the straw that did it for me, and I now won't be posting on this main forum or the mods forum here for quite some time (I'll still likely post on MP forum when I see admin issues come up when I'm passing).
As I can't deal with the stupid people here anymore, since I have no idea why some players think they know so much about the game, yet have no verified experience of playing in mid-high level games to back their views up, or any creditable history being shown that they know what they are talking about regarding their claimed knowledge and expertise at the game. As most of the people I see talking rubbish are also happily playing in newb dominated games, and I can't figure out why such players think they know so much if they still consider themselves eligible for newb games. These players can't have it both ways, and can't claim to be expert or newb depending on their mood.
It seems to me that in recent times some newbs think they can buy the game, play it for a week or two until they can beat the AI every time. Then play their first MP game, win their first fight in a MP newb game, and suddenly decide they are now an expert on every playing strategy in the game, a master of all the mechanics, and are an absolute authority on any and all complex game-balancing issues. I love seeing new players around, and like other vets I regularly help them out in several ways when I can, and am usually only too happy to help them. But arrogant newbs are doing my fecking head in, because their arrogance is based on nothing but the piss and wind generated by their own mistaken view that they have mastered the entire game completely within three months of playing. Some newbs need to get a good dose of reality.
And with that rant over I bid you all good night and God bless. (not as philosophical as Norfleet's exit, but then I'll likely be back should the flow of arrogant newbs and the rubbish they spout be stemmed. If that never happens then I guess this will be my last contribution here, as it's just untenable for me to share my knowledge and experience on these forums by having to put up with people talking rubbish in return)
ps. @ IRC folks - If there's a poll going on IRC regarding who's playing under Bat/Man's alias then put me down for Chris Pedersen. As he's the only other person I've ever seen dumb enough to even suggest using Domes of Corruption to boost magic scales. As everyone who plays the game outside of Dominions fantasy land knows how ludicrous that idea is. Coincidence?! Maybe, maybe not, but who else would possibly even suggest that as an idea???