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  #11  
Old August 1st, 2002, 11:30 AM

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Default Re: Mine balance suggestion

Almost OT, but...

What if you modded the size of the minesweeper?

  • Level 1 = 1 mine swept in a 20kt component.
  • Level 2 = 2 mine swept in a 30kt component.
  • Level 3 = 3 mines swept in a 40kt component.
That way, you make smaller gains in your minesweeping abilities. Therefore, mines are more feasable.
Additionally, you could seperate the Mines and Minesweeping tech trees. Then it could be something like :
  • level 1: 1 swept/30kt
  • level 2: 1 swept/25kt
  • level 3: 1 swept/20kt
  • level 4: 2 swept/30kt
  • level 5: 2 swept/25kt
    etc. etc. etc.
And then, minesweeping could be made dependant on Mines research. MS level 1 requires Mines 1, MS level 4 requires Mines 2, etc. etc. etc.

[ August 01, 2002, 11:27: Message edited by: dumbluck ]
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  #12  
Old August 3rd, 2002, 12:37 AM
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Default Re: Mine balance suggestion

A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.

(or was this what you did Gandalph? )

[ August 02, 2002, 23:40: Message edited by: DavidG ]
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  #13  
Old August 3rd, 2002, 08:31 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by DavidG:
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.

(or was this what you did Gandalph? )
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.
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  #14  
Old August 3rd, 2002, 11:25 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by Gandalph:
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.[/QB]
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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  #15  
Old August 4th, 2002, 07:57 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by DavidG:
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
The Quantum Reactor has been removed from my mod as I don't see unlimited supplies as "realistic", so I used the ability to tag the mine detectors so the AI could place them on their ships.

[ August 04, 2002, 18:58: Message edited by: Gandalph ]
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  #16  
Old August 4th, 2002, 08:21 PM

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Default Re: Mine balance suggestion

Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..

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  #17  
Old August 4th, 2002, 08:48 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by Phoenix-D:
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..

Phoenix-D
Yeah, I just found that out in testing. I will give it some other ability, not sure what yet.
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  #18  
Old August 4th, 2002, 10:28 PM

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Default Re: Mine balance suggestion

Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.

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  #19  
Old August 5th, 2002, 02:26 AM
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Default Re: Mine balance suggestion

Mines are blanced at this point. the max you will ever face is 1000 or so. ( I mean 1000) But you can build ships that will counteract that. The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me. Too many details in a game can bog it down.
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  #20  
Old August 5th, 2002, 03:44 AM

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Default Re: Mine balance suggestion

"The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me"

It IS a bug though, and needs fixing. More to the point, there's a line in settings.txt that enables you to raise the max mines per sector limit.

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