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August 1st, 2002, 11:30 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Mine balance suggestion
Almost OT, but...
What if you modded the size of the minesweeper?
- Level 1 = 1 mine swept in a 20kt component.
- Level 2 = 2 mine swept in a 30kt component.
- Level 3 = 3 mines swept in a 40kt component.
That way, you make smaller gains in your minesweeping abilities. Therefore, mines are more feasable.
Additionally, you could seperate the Mines and Minesweeping tech trees. Then it could be something like :
- level 1: 1 swept/30kt
- level 2: 1 swept/25kt
- level 3: 1 swept/20kt
- level 4: 2 swept/30kt
- level 5: 2 swept/25kt
etc. etc. etc.
And then, minesweeping could be made dependant on Mines research. MS level 1 requires Mines 1, MS level 4 requires Mines 2, etc. etc. etc.
[ August 01, 2002, 11:27: Message edited by: dumbluck ]
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August 3rd, 2002, 12:37 AM
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Lieutenant Colonel
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Location: Dundas, Ontario, Canada
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Re: Mine balance suggestion
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.
(or was this what you did Gandalph? )
[ August 02, 2002, 23:40: Message edited by: DavidG ]
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August 3rd, 2002, 08:31 PM
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Captain
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Location: Santa Cruz, CA
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Re: Mine balance suggestion
Quote:
Originally posted by DavidG:
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.
(or was this what you did Gandalph? )
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No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 3rd, 2002, 11:25 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Mine balance suggestion
Quote:
Originally posted by Gandalph:
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.[/QB]
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Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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August 4th, 2002, 07:57 PM
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Captain
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Location: Santa Cruz, CA
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Re: Mine balance suggestion
Quote:
Originally posted by DavidG:
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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The Quantum Reactor has been removed from my mod as I don't see unlimited supplies as "realistic", so I used the ability to tag the mine detectors so the AI could place them on their ships.
[ August 04, 2002, 18:58: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 4th, 2002, 08:21 PM
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National Security Advisor
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Re: Mine balance suggestion
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 4th, 2002, 08:48 PM
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Captain
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Re: Mine balance suggestion
Quote:
Originally posted by Phoenix-D:
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D
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Yeah, I just found that out in testing. I will give it some other ability, not sure what yet.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 4th, 2002, 10:28 PM
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National Security Advisor
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Re: Mine balance suggestion
Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 5th, 2002, 02:26 AM
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Sergeant
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Location: Colorado
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Re: Mine balance suggestion
Mines are blanced at this point. the max you will ever face is 1000 or so. ( I mean 1000) But you can build ships that will counteract that. The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me. Too many details in a game can bog it down.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
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August 5th, 2002, 03:44 AM
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National Security Advisor
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Re: Mine balance suggestion
"The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me"
It IS a bug though, and needs fixing. More to the point, there's a line in settings.txt that enables you to raise the max mines per sector limit.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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