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  #11  
Old August 13th, 2002, 11:04 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Map Designing Thread.

We've been requesting additions to the map editor to make manual creation easier. A simple menu command to create one 'random' system of a type selected from your available system types would be a big help, for example. MM hasn't gotten to it yet. Lots of things need to be done. Send him email about it if you're really anxious for it.
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  #12  
Old August 14th, 2002, 02:10 AM

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Default Re: Map Designing Thread.

Quote:
Originally posted by geoschmo:

But it's not that difficult to just generate a bunch of maps and then assign common starting poinst that aren't too close together. The maps don't have to be manufactured from scratch. The idea is just to get around the games unfortunate tendancy to clump empires toghether at game start.

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As fate would have it, I'm in need of a 8-player medium mid-life galaxy for a game I'd like to start this week. If someone could make me this map (using Geoschmo's quick technique), I'd gladly return the favor by producing several like maps for PBW. Again, the maps don't need to be balanced except for making the starting positions evenly distributed. (though if you want to make sure no one is shut in by a black hole, that'd be nice too...)
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  #13  
Old August 14th, 2002, 03:18 AM
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Default Re: Map Designing Thread.

Which Version Spoon? 1.49, or Gold?

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  #14  
Old August 14th, 2002, 03:36 AM

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Default Re: Map Designing Thread.

drag and drop would be good... Have tiles on floating pallets and drag and drop them on the map... Would be cool... and to create warp points... Right click select warp point... drag mouse to destination release mouse button and warp point...
I have created another map... all on pbw
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #15  
Old August 14th, 2002, 03:37 AM

tesco samoa tesco samoa is offline
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Default Re: Map Designing Thread.

Spoon I will make the map... post what you want and what game Version... I will create... this week... and email it to you or place it on the pbw site
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #16  
Old August 14th, 2002, 06:50 AM

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Default Re: Map Designing Thread.

Quote:
Originally posted by tesco samoa:
Spoon I will make the map... post what you want and what game Version... I will create... this week... and email it to you or place it on the pbw site
That would be great. Medium Galaxy. Mid-life. Gold Version (patch 2, if that matters). Everything else default.

When I was playing around with the 1.49 map editor, I noticed that when you use the autogenerator, it cycled through the same sets of maps. Does the gold Version do that too? If so, can you click the Regenerate Map for a while, so I'm less likely to come across the same map when I play around in the editor? Thanks!

-Spoon
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  #17  
Old August 14th, 2002, 02:47 PM
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Default Re: Map Designing Thread.

Something I'd like to see in a multiplayer map would be moons for homeworlds. Would make taking a homeworld lots o' fun!
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  #18  
Old August 14th, 2002, 03:14 PM
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Default Re: Map Designing Thread.

In the very first game of SEIV I ever played, back in Version 1.00, I had a moon around my homeworld. Haven't ever seen it since. I guess that possibility got patched out. It could probably be modded though...
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  #19  
Old August 14th, 2002, 03:33 PM
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Default Re: Map Designing Thread.

I think Fyron's quad mod has that as a posibility. Although I am not sure. The game I played on it could have been a maufactured map. I came in as a replacment player so I am not sure.
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  #20  
Old August 14th, 2002, 03:44 PM
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Default Re: Map Designing Thread.

Both Fyron' and Proportions system_types.txt sometimes produce homeworlds with moons. Standard systemtypes can easily be moded to include this feature.
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