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  #11  
Old August 19th, 2002, 06:11 PM
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Default Re: Deathstalkers MountMod, GoldPatch2

Noticed a few bugs...

Shield mounts can only be applied to regular shields, not phased shields - did you intend this? (Does shield generation modifier not work for phased shields or something?)

All of the Crystalline shield mounts have the same two-letter code.

Not really a bug, but some of your Short Names are longer than the Long Names!
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  #12  
Old August 20th, 2002, 05:42 AM

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Default Re: Deathstalkers MountMod, GoldPatch2

Quote:
Fruit of the Loom: Giant tighty-whities to be used as solar sails or for scooping up up resources...or simply adding a combat bonus by raising ship crew's self-esteem
Also a great way to 'hide' those huge cannons!

(Sorry DS - I couldn't pass this up! Taz's are like that.)
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  #13  
Old August 20th, 2002, 03:27 PM
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Default Re: Deathstalkers MountMod, GoldPatch2

"Shield mounts can only be applied to regular shields, not phased shields - did you intend this? (Does shield generation modifier not work for phased shields or something?)"

Just tested, regular Phased shields V have 375 points, with mount they have 656. Just tested in High Tech starting game with a light cruiser and one Phased Shields V with the 'Hard Shields' mount. Ed, were you using a modd? It's possible that is changed the Phased Shield family number (should work for any shield in the '11' family)

Noticed a few more technical errors myself (both Torpedo mounts have same name). Will spruce up and add a few new mounts and release sometime soon.

As to new religious mounts suggested, the 'Roman Sword' type one for PD sounds interresting. Unfortunately we cannot affect ECM, Scanners or Supplies. (only way to affect ECM is to add a To Hit bonus for the weapon, therefore 'lowering' enemy ECM.)

[ August 20, 2002, 14:30: Message edited by: Deathstalker ]
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  #14  
Old August 20th, 2002, 05:15 PM
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Default Re: Deathstalkers MountMod, GoldPatch2

Sounds like some great stuff. As soon as I'm done with the next few days of school, I am SO back into the thick of things with SEIV. Your mount mods have always been a joy to play with, DS!

Did they ever fix that thing with the damage/range mounts not working with seekers?

zen

P.S. I have a friend who works at Fruit HQ out in Kentucky...they just recently emerged from Chapter 11. I'm sure everyone wanted to know that.
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  #15  
Old August 21st, 2002, 03:41 AM
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Default Re: Deathstalkers MountMod, GoldPatch2

UPDATED VERSION

1029893786.zip

This is pretty much the final Version for now (yeah, I know, I've said this before. Only thing I am still working on is Capital Ship Mounts for weapons only affecting the 2 Rate of Fire weapons).

Added: 5 levels of Miniturization for Components and Missiles.
Religious Mounts for Shields and PD,
3 Levels of Armor mounts (including one that allows 1kt size armor)

Enjoy (any more questions etc you know where to find me ). (either here or on the MTGO Boards )
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  #16  
Old August 22nd, 2002, 05:49 AM

Devin D.Bass Devin D.Bass is offline
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Default Re: Deathstalkers MountMod, GoldPatch2

With the new SEIV patch, does the AI take advantage of the new mounts? Or do you still have just AI specific mounts only? Because I am not really sure what the significance of the new patch is... However, I can that everyone is quite excited about it. Please fill me in.
Thanks
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  #17  
Old August 23rd, 2002, 04:27 PM
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Default Re: Deathstalkers MountMod, GoldPatch2

"With the new SEIV patch, does the AI take advantage of the new mounts? Or do you still have just AI specific mounts only? Because I am not really sure what the significance of the new patch is... However, I can that everyone is quite excited about it. Please fill me in.
Thanks "

Devin

As long as the AI has researched the required tech it will use the mounts that are availible to it (still the biggest it can fit on a ship though. If it can use and Extended Range mount or a Pulsed Mount on a ship it will use a Pulsed Mount due to the fact that it is farther down the list in the .txt file, not because it is a better mount).

The beauty of the new patch is the 'Mounts by Tech' and 'Mounts by Components'. Now we can make mounts that are for certain components only (ie Torpedo only mounts or the Computer Mount AJC made for his mod). The 'Mount by Tech' means we can have 'Researched Mounts', you only have access to the mounts after you discover 'X and X' research, you could have specific mounts that you only get after discovering TWO racial techs! (ie an Organic Crystalline Mount that does massive damage or something).

Also the other good thing is that you can now make 'Roleplaying Mods'.

By this I mean you could make a 'Mount Mod' that HEAVILY favors Organic tech, make the weapons/Shields/armor etc massively more powerful than anyone elses tech. Then set up a game with only the AI using it (or a certain player who is the 'uber-badguy' in a PBW game) and play away. You could use this to really make an AI a challenge. (easy way would be to allow the AI's ships have earlier access to the mounts, ie Large mounts on Frigates, Heavy mounts on LC's and the Massive used on BattleCruisers. Make sure the size of the mounted weapon is not too big though, otherwise the ship won't have enough weapons!!)

Well, I've babbled on enough here but this is just 'some' of the potential of these new options.

Future options I wish for:

1)ability to affect seeker damage/range etc by mounts.
2)ability to add new damage types in addition to the weapons normal damage ('boarding parties only', 'quad shield damage', 'engines only' etc.)
3)ability to affect cloak level and sensors by mount.
4)ability to affect armor abilities (regeneration, emissive or crystalline)
5)ability to allow 'stacked' weapon mounts and other mounts (ie a 'Hardened-Extended Range-Spinal Mounted-MarkIV Torpedo Launcher'). And allow which mounts are 'stackable' and which are not by a line of 'yes' and 'no' (or true/false).
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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