|
|
|
 |
|

September 28th, 2002, 05:27 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Varying Weapons Accuracy
Quote:
Originally posted by PvK:
I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense.
PvK
|
If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
|

September 28th, 2002, 12:10 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
Quote:
Originally posted by Imperator Fyron:
If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
|
Yeah, that's what happens. I often do that when analyzing techs... who wants the same tech as some potential opponent ... what you want is to be one better.
In another 4X space game, I would often trade weapon tech with the AI races, even the violent ones, so they would be a better buffer zone against other AI's. I just made real sure I was about to get a better weapon for myself.
I understand trading tech with the AI is cheezy. But I think the sort of problems I mentioned already that I saw in PBW need fixing. I'm not taking advantage of a human when they accept the trade.
|

September 30th, 2002, 09:51 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
|

September 30th, 2002, 12:50 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
Quote:
Originally posted by dogscoff:
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
|
Agreed, it's easy enough to work around. But seriously, why is it like that -- so you don't take advantage of the AI? Is that so important?
|

September 30th, 2002, 11:25 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
Arkcon,
If you are asking if it is important not to take advantage of the AI the answer is Yes and No.
It is a matter of Play Style. Many people here fight the AI with self imposed restrictions.
Some won't trade tech and others won't use Training Facilites.
|

October 1st, 2002, 02:26 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
Quote:
Originally posted by Gryphin:
Many people here fight the AI with self imposed restrictions. Some won't trade tech and others won't use Training Facilites.
|
Agreed. We all have choices to make. Therefore, IMHO the game doesn't need to be hardcoded to prevent anything that a human wouldn't fall for.
I am frequently, in a current game on PBW, gifting star charts and comm channels. I get nothing in return, 'cause no one has reciprocated, but I don't mind. I just want to move the game along by saving everyone explore time.
I don't believe all trades have to be "fair", against humans or AI. I just think it's dumb to have tech acquisition work one way in one case and a different way another time, is all.
|

October 1st, 2002, 02:42 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
I got tired of beating up the AI. I modded them, used the TDM races, etc.. just to make it tougher.
That wasn't enough!!! I had to move on to PBW for some real stress and some real losses.
Next time my woman is out of town, me and several mugs of Black&Tan are going to kick some AI butt anyway we can.
__________________
So many ugly women, so little beer.
|

October 1st, 2002, 03:31 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Varying Weapons Accuracy
Wave-Motion Guns have +30% to-hit. As far as I know the null space do not - so I'm not sure why they would hit more.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|