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  #11  
Old November 24th, 2002, 11:03 PM
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Default Re: Are Events Too Rare?

Quote:
One problem with creating good events is that it devalues the Lucky racial trait
At least one of the events mods was designed with the same ratio of good and bad events as the stock files. (I forget offhand which one[s].)

I've played exactly one solo game with Medium frequency/Catastrophic severity events. That was way too often for my tastes; I had two planets destroyed within three years of each other.
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  #12  
Old November 25th, 2002, 01:15 AM
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Default Re: Are Events Too Rare?

Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help... but
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  #13  
Old November 25th, 2002, 01:34 AM
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Default Re: Are Events Too Rare?

I would unplug the cable connecting your computer to the internet (Cat5, phone cord, etc.), and then run a virus scanner on your computer.
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  #14  
Old November 25th, 2002, 02:30 AM
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Default Re: Are Events Too Rare?

Just remember that when it comes to catastophic events, a human player can deal with them better than the AI. Also, if events are evenly distributed, there are likely more AI's than humans, which is again, more benefit for you. Unless we do get some good events.

I remember the first time I turned on event frequency to high. It was the first time I beat the AI. I thought I was sooooo bad@$$, beating the Chrysonite -- I didn't notice they were losing population to plagues until they were gone.

Built my first sphereworld in that game -- lost it a few turns later to an anarchy group. Heh.
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  #15  
Old November 25th, 2002, 04:43 AM
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Default Re: Are Events Too Rare?

Quote:
Originally posted by Ed Kolis:
Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help... but
You can always crank up events frequency in setings.txt file. Theoretically you can have a star blowing up every other turn..
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  #16  
Old November 25th, 2002, 08:38 AM
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Default Re: Are Events Too Rare?

Quote:
Originally posted by oleg:
Theoretically you can have a star blowing up every other turn..[/QB]
That would make for an interesting Starflight mod...
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  #17  
Old November 25th, 2002, 08:56 AM
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Default Re: Are Events Too Rare?

If you had stars blowing up every turn or so, you might start to run out of systems rather quickly.
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  #18  
Old November 25th, 2002, 03:36 PM
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Default Re: Are Events Too Rare?

Quote:
Originally posted by oleg:
You can always crank up events frequency in setings.txt file. Theoretically you can have a star blowing up every other turn..
Theoretically yes, but in practice noone has been able to get it to work like that. Some extensive work was done by Menchenfresser and others in attempting to make a mod in which warp points had a finite life span by filling the events file with warp point closing events and raising the chance for events in the settings file. It did not produce satisfactory results.

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  #19  
Old November 26th, 2002, 02:40 AM
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Default Re: Are Events Too Rare?

Any idea why? That sounds like something i'd like to play. Maybe there is a value attached to "Frequent" somewhere that can be increased.
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  #20  
Old November 26th, 2002, 03:35 AM
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Default Re: Are Events Too Rare?

For those that don't know, there is in settings.txt:

Event Percent Chance Low := 5
Event Percent Chance Medium := 10
Event Percent Chance High := 25

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