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March 4th, 2003, 01:04 PM
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General
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Location: UK
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Foundations mod was a bit more like that, because you started out
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I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions.
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Also, a major element speeding expansion beyond the design's intent is the ability to build colony ships using space yard ships, so you can build the colonizers at the frontier.
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I thought you were planning to remove this exploit by reducing the org output of mobile spaceyards or something.
[ March 04, 2003, 11:05: Message edited by: dogscoff ]
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March 4th, 2003, 03:59 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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March 4th, 2003, 04:15 PM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.
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I mean that I did not test my AIs for not connected state. I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 05:04 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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March 4th, 2003, 05:45 PM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 06:01 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.
Good stuff.
I and a lot of other Moders have followed your example, since!!!
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March 4th, 2003, 06:01 PM
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First Lieutenant
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
Efficient Engines, I think I would probably just remove them.
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I should better not remove anything, just change values, right? Otherwise, I guess the AI ship designs might get in trouble.
Spaceyard components with reduced org output, great idea. Gimme more like this...
I guess one reason for PvK has not done this yet could be the running games on PBW? I mean... you know what I mean.
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March 4th, 2003, 06:12 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Yah, I was going with the premise you wanted to mod out the AI (some what). From earlier or was it the first post in this thread.
[ March 04, 2003, 16:21: Message edited by: JLS ]
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March 4th, 2003, 07:03 PM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.
Good stuff.
I and a lot of other Moders have followed your example, since!!!
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Actually, I steal the concept from Master Belizarious' Aquelian/Pyrochette AI. Support ship design and "offensive sweepers". He should be credited with this ! 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 07:09 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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