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  #11  
Old May 8th, 2003, 08:33 PM
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Ruatha Ruatha is offline
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Default Re: How do you quickly build warp modules?

Quote:
Originally posted by billb in Austin:
But does anyone know the steps to remodel a ship in one turn into a warp capable ship?
No.
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  #12  
Old May 8th, 2003, 08:44 PM

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Default Re: How do you quickly build warp modules?

"In fact, it is a waste of population to have more than 10 billion on a SW or RW."

Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
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  #13  
Old May 8th, 2003, 08:45 PM

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Default Re: How do you quickly build warp modules?

Ain't multi retrofitting considered cheating?
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  #14  
Old May 8th, 2003, 08:47 PM
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Default Re: How do you quickly build warp modules?

Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
Usually no, it depends on what the host has stated before the game begins.
I always allow it.
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  #15  
Old May 8th, 2003, 10:16 PM
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Default Re: How do you quickly build warp modules?

Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
Goodness no!!

The only time I would call it cheating is in turn based where you could keep retrofitting a ship on the same turn till you ran out of resources. Since turned based is solo play, who are you really cheating?
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  #16  
Old May 8th, 2003, 10:32 PM
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Default Re: How do you quickly build warp modules?

Quote:
Originally posted by Phoenix-D:
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."

Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
So can a few 1000 large shield troops.

Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
Most certainly not. Gamey, yes. But it is in no way cheating, unless expressly forbidden in the game setup description.

[ May 08, 2003, 21:33: Message edited by: Imperator Fyron ]
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  #17  
Old May 9th, 2003, 12:42 AM

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Default Re: How do you quickly build warp modules?

"So can a few 1000 large shield troops."

Troops can be killed from orbit; militia can't unless you bombard down the population (and, incidently, destroy facilities)
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  #18  
Old May 9th, 2003, 01:28 AM

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Default Re: How do you quickly build warp modules?

Quote:
Originally posted by Imperator Fyron:
Trust me, it is quite possible to retroseries build to WP manipulating ships.
I'll second that with a quote.

"Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
Quote:
... on a population-maxed Sphereworld...
I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world. Is this not so?
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  #19  
Old May 9th, 2003, 02:34 AM
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Default Re: How do you quickly build warp modules?

Troops can be killed from orbit but not if a troop transport is bearing down on it.

Quote:
Version 1.84:

4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
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  #20  
Old May 9th, 2003, 03:00 AM
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Default Re: How do you quickly build warp modules?

In P&N, give them the Cheap Component mount! Reduces the component's hitpoints by 50%, sure, but it takes 20% off the cost - your warp opener probably wouldn't survive a combat anyway

Of course, now that I suggested to SJ that Cheap Components consume more supply, then that could change things

(I did suggest that, right? {checks pirates thread})
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