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May 8th, 2003, 08:33 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: How do you quickly build warp modules?
Quote:
Originally posted by billb in Austin:
But does anyone know the steps to remodel a ship in one turn into a warp capable ship?
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No.
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May 8th, 2003, 08:44 PM
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National Security Advisor
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Re: How do you quickly build warp modules?
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."
Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 8th, 2003, 08:45 PM
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Major
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Re: How do you quickly build warp modules?
Ain't multi retrofitting considered cheating?
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May 8th, 2003, 08:47 PM
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Major General
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
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Usually no, it depends on what the host has stated before the game begins.
I always allow it.
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May 8th, 2003, 10:16 PM
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Captain
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
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Goodness no!!
The only time I would call it cheating is in turn based where you could keep retrofitting a ship on the same turn till you ran out of resources. Since turned based is solo play, who are you really cheating?
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May 8th, 2003, 10:32 PM
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Shrapnel Fanatic
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Phoenix-D:
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."
Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
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So can a few 1000 large shield troops.
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
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Most certainly not. Gamey, yes. But it is in no way cheating, unless expressly forbidden in the game setup description.
[ May 08, 2003, 21:33: Message edited by: Imperator Fyron ]
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May 9th, 2003, 12:42 AM
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National Security Advisor
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Re: How do you quickly build warp modules?
"So can a few 1000 large shield troops."
Troops can be killed from orbit; militia can't unless you bombard down the population (and, incidently, destroy facilities)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 9th, 2003, 01:28 AM
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Colonel
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Imperator Fyron:
Trust me, it is quite possible to retroseries build to WP manipulating ships.
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I'll second that with a quote.
"Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
Quote:
... on a population-maxed Sphereworld...
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I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world. Is this not so?
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May 9th, 2003, 02:34 AM
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Captain
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Re: How do you quickly build warp modules?
Troops can be killed from orbit but not if a troop transport is bearing down on it.
Quote:
Version 1.84:
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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May 9th, 2003, 03:00 AM
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General
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Re: How do you quickly build warp modules?
In P&N, give them the Cheap Component mount!  Reduces the component's hitpoints by 50%, sure, but it takes 20% off the cost - your warp opener probably wouldn't survive a combat anyway
Of course, now that I suggested to SJ that Cheap Components consume more supply, then that could change things
(I did suggest that, right? {checks pirates thread})
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