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  #11  
Old July 3rd, 2003, 04:27 AM
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Default Re: mod idea

Taera, it sounds like basically what Narf is suggesting is you condense the tech tree into a small number of general areas - so instead of researching "Missile Weapons", "Point Defense Weapons", "Torpedo Weapons", "High Energy Discharge Weapons", etc., you just research "Weapons". Why you'd want to do that, I don't know, it just seems like it cuts down on the strategic possibilities for empires with different strategies coming in contact - remember SE2, where there was only one "tech area" - and it was insanely cheap to research?
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  #12  
Old July 3rd, 2003, 04:35 AM
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Default Re: mod idea

stars! noglestia. and cutting down on deep thought. only reasons. unless someone else can think of more.
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  #13  
Old July 3rd, 2003, 04:45 AM
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Default Re: mod idea

The only reason that old games did that is because it was a part of measures to minimize the system resources need to play the game.
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  #14  
Old July 4th, 2003, 01:37 AM

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Default Re: mod idea

Narf
You could do the
Rock Paper Succors mod
SJ can describe it best.
I can't find the thread.
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  #15  
Old July 4th, 2003, 01:57 AM
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Default Re: mod idea

http://www.shrapnelgames.com/cgi-bin...=008609#000007

Come get your Rock-Paper-Scissors mod!
Great smashing, cutting and wrapping action for all!

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