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September 23rd, 2004, 12:38 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Marignon
Quote:
JJ_Colorado said:
Anyway, attack Mari if you like. I'm planning on it.
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Since I've seen Abysian forces attacking Marignon territory Last round, I have already put a few idle units that were in reach into action this turn. You wouldnt have thought that the Lord of Ice would watch the Forces of Fire wreak havoc in north without any response...?  Its a shame though that my armies are still engaged elsewhere...
However, if Marignon wants to resume gameplay, I will respect the non-agression treaty that was once made again...
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September 23rd, 2004, 07:14 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
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Re: Marignon
Well, I've taken one Mari province and I got a stale turn Last turn so my advance is certainly no blitzkrieg so far.
John
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September 24th, 2004, 05:34 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Marignon
Quote:
JJ_Colorado said:
...so my advance is certainly no blitzkrieg so far.
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(Edit: Post deleted in shame after the current turn...)
 That certainly looks like a Blitzkrieg to me!
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September 24th, 2004, 10:13 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
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Re: Marignon
Yeah, turn 2 of my invasion was much better than turn one. LOL.
Seriously, drop me an email at johnpruner at yahoo.com and we'll work out a border if you'd like.
John
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September 25th, 2004, 09:51 AM
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Re: Marignon
No! Don't "work out a border" with evil monster-Caelum. Attack! Attack! Attack!
*cough*
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September 28th, 2004, 04:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Marignon
Say, would anyone be opposed to us trying to go to a sane schedule? 48 or 72 hour hostings, instead of sometimes 24, sometimes 48, sometimes 72? Would've gotten a stale this turn if I hadn't gotten out of bed at midnight to check. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 28th, 2004, 07:00 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Schedule
I would be really happy with any slower schedule, provided that there is still no hosting on Sat/Sun required.
A few of us (including me) are also playing in "Glacier" on Mosehansen's, so it might be convenient to mimick the schedule, i.e. 96h-Quickhost-Only. Glacier seems to progress quite nicely despite of the slow schedule and 17 players being involved...
If this is rejected as being to slow, then I would like to keep the fixed-time hosting, i.e. swichting to something like MONDAY, WEDNESDAY, & FRIDAY, which would give a -48-48-72 rythm (instead of our current rythm -24-48-24-72).
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September 28th, 2004, 10:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Schedule
I'll be happy to make any changes the players want, but as mentioned before, quickhost won't work if Marignon hasn't set themselves to AI. I haven't checked on that lately, so they might have.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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September 28th, 2004, 12:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Schedule
Quote:
Chazar said:
I would be really happy with any slower schedule, provided that there is still no hosting on Sat/Sun required.
[...] it might be convenient to mimick the schedule, i.e. [...] 96h-Quickhost-Only. [...]
If this is rejected as being to slow, then I would like to keep the fixed-time hosting, i.e. swichting to something like MONDAY, WEDNESDAY, & FRIDAY, which would give a -48-48-72 rythm (instead of our current rythm -24-48-24-72).
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Glacier really moves a bit too slow; 48/48/72 would seem far more preferable than 96; if it's tricky to set that up, a pure 72QH maybe? It shouldn't really matter if there's a hosting on Sat/Sun with that, because you could still take your turns on Friday and Monday.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 28th, 2004, 02:31 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Schedule
Quote:
Reverend Zombie said:
I'll be happy to make any changes the players want, but as mentioned before, quickhost won't work if Marignon hasn't set themselves to AI.
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If Abysia continues its current progress  , Marignon wont see another turn, so quickhost is indeed an option, at most within three turns...
(@Abysia: Let me know if you need some aid to finish Marignon off...  )
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I dont see why 48-48-72 is tricky to set up? All that needs to be changed is disabling the scheduled hosts on Tuesday & Thursday and renabling the scheduled hosting Wednesday again as it once was...
I dont think I can manage a 72h QH: It is true that I can avoid playing on the weekend, but still it means an additional turn per week. I can hardly keep up to do the 4 turns per week with our current schedule. I really like to play this game, but I must also work on my PhD-thesis real hard, and in no way I can afford to play an additional turn per week, sorry!  96QH would be really beneficial to me and my thesis!
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