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  #211  
Old May 25th, 2003, 11:43 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

(..umm, originally posted on the WRONG thread... )

My first update for the Blackstar Nexus shipset.

1053777893.zip

Comments, suggestions welcome.
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My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

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  #212  
Old May 25th, 2003, 11:25 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Cascor AI_General.txt file fixed to allow its use as a neutral in B5 MOD (Gold Version):

1053897863.zip
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  #213  
Old May 25th, 2003, 11:53 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Update for Markab AI_General.tx file to allow them as a B5 Neutral Race:

1053899586.zip
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  #214  
Old June 5th, 2003, 01:51 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here is the TXT file for the complete Neo ++ shipset.

Neo ++ List

mlmbd
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  #215  
Old June 5th, 2003, 09:29 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

I made few changes to some Proportions AI. It should deal better with the scrapping base ship yard problem. At least AI will try to rebuild infrastructure faster after scrapping franzy
Before unzipping, move the file to Proportions/pictures/races folder. I think.

1054841329.zip
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  #216  
Old June 7th, 2003, 01:00 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

This race is sort of an homage to the pulp SF magazines of the '30s and '40s. Not being an artist myself, I took all the images from pulp magazine cover scans [from mags like "Planet Stories," Startling Stories," and "Thrilling Wonder Stories"] which I found on the net and modified them to make them usable in SEIV. For this reason, the various ship graphics are less homogenous than those of other ship sets, but I still think there's a certain similarity in style due to them all belonging to a particular era in SF illustration. However, in the race description I did attempt to justify this graphic variation, by portraying the race as both rag-tag refugees from another galaxy and part of an extremely decentralized society. This seemed to fit the ideal of anarchic freedom which was so prevalent in pulp-era SF.

I based my AI files on the TDM Modpack files, with a lot of modifications to get the effects I wanted. My limited playtesting indicates that at least the 5k Version is competitive. I think it would work best in a large galaxy with not too many other empires, but, right now I'm testing it in a medium galaxy with eight other empires and 6 minors [TDM Modpack races], and the race is still hanging on after 350+ turns.

Anyone who is familiar with the SF of the pulp era will probably recognize where the names come from.

IGNORE THE LINK BELOW AND USE THE ONE IN THE POST ABOVE THIS TO GET THE CORRECTED ZIP
1054966558.zip

p.s. Thanks to Oleg for explaining how to upload the file.

[ June 07, 2003, 22:30: Message edited by: Hrothgar ]
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  #217  
Old June 7th, 2003, 11:28 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Oleg caught file name errors on two of the ships ["pulps" instead of "pulp"], so I fixed that and here's the corrected zip.

1055021044.zip

I started working on the "Speech" file, but there are so many lines, and I wasn't sure how I wanted to go with it, so I gave up after changing all occurences of "senates" or "councils" or "regents" or whatever to "Constituent Assembly," which is what I decided to call the Duke's council. If I have time, I'll do some more work on the speech file before we leave the country.

I also intended to make a design name file, but, again, I'm not sure how I want to handle it. I thought of using the names of all the pulp magazines I could find, but that would only amount to a few dozen, and many of them wouldn't be SF pulps, but, instead, magazines like "Railroad Stories," "Six-Gun Western," "Film Fun," and "Love Stories."
I may still do this, and throw in the name of some of the pulp SF authors and characters from some of the stories. If, and when, I do, I'll post it here. Maybe I can do some work on it tonight. At any rate, for now, I've set the "emp" files to use "ravager.txt.," which, actually, has some names that sound like the kind of names you might find for a spaceship un a pulp story.

[ June 07, 2003, 23:03: Message edited by: Hrothgar ]
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  #218  
Old June 8th, 2003, 03:49 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here's a pulp.txt file for my race--390 names, mostly the names of all the pulp magazines I could come up with, plus a few dozen authors and artists whose work appeared in the pulps.

1055036835.txt
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  #219  
Old June 9th, 2003, 05:16 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Data files for B5 Gold:

1055128545.zip
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  #220  
Old June 9th, 2003, 08:10 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here's the complete, updated Version of the Pulp race. I slightly revised the speech file, and included the pulp.txt file of design names.

Thanks to everyone who has commented on the race. If anyone has any problems with it, let me know and I'll try to address them.

If I have time, I'll try to come up with a neo-standard Version.

1055182154.zip
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