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  #221  
Old September 15th, 2003, 11:17 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Ok... the modder has huge problems with system types such as

Standard 1 No AS I
Standard 1 AS I
etc.

It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!

Needless to say, this has been less than helpful to me.

[ September 15, 2003, 22:18: Message edited by: Imperator Fyron ]
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  #222  
Old September 16th, 2003, 12:33 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Imperator Fyron:
[QB]Ok... the modder has huge problems with system types such as

Standard 1 No AS I
Standard 1 AS I
etc.

It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
[QB]
As far as i can tell this error occurs only when trying to delete a system object. When you first click the system everying gets shown ok. Does this make sense with what you see?
I have just fixed this. I'll test it a bit more and get a new Version uploaded.
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  #223  
Old September 16th, 2003, 12:40 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
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  #224  
Old September 16th, 2003, 03:09 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Imperator Fyron:
The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
I've uploaded a fix. Seems to work OK on my system anyway. Without getting into a long winded technical description the bug I fixed could have cause some unpredictable results depending on how fast that bit of code could be run.
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  #225  
Old October 27th, 2003, 12:29 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

ARggg how come no one ever told me how annoying those weapon sounds can get after a while (since I actually just started using my program to make a mod)
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  #226  
Old October 27th, 2003, 02:41 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying.
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  #227  
Old October 27th, 2003, 11:14 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying.

although the sound is off most of the time, so i wouldn't actually know.
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  #228  
Old October 28th, 2003, 12:07 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying.

Should have said this the day I downloaded the program.
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  #229  
Old October 28th, 2003, 12:08 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

and, hey, if you want repetitive posting, i made a thrad to see how many Posts it could get in an hour.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=010268
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  #230  
Old November 16th, 2003, 02:14 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

David weird bug...

If I look at the planet size screen it automatically converts the planetsize.txt file to the default one and over rights the mods one and does not ask for a save or anything.
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