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September 15th, 2003, 11:17 PM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Ok... the modder has huge problems with system types such as
Standard 1 No AS I
Standard 1 AS I
etc.
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
Needless to say, this has been less than helpful to me.
[ September 15, 2003, 22:18: Message edited by: Imperator Fyron ]
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September 16th, 2003, 12:33 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
[QB]Ok... the modder has huge problems with system types such as
Standard 1 No AS I
Standard 1 AS I
etc.
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
[QB]
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As far as i can tell this error occurs only when trying to delete a system object. When you first click the system everying gets shown ok. Does this make sense with what you see?
I have just fixed this. I'll test it a bit more and get a new Version uploaded.
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September 16th, 2003, 12:40 AM
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Shrapnel Fanatic
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
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September 16th, 2003, 03:09 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
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I've uploaded a fix. Seems to work OK on my system anyway. Without getting into a long winded technical description the bug I fixed could have cause some unpredictable results depending on how fast that bit of code could be run.
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October 27th, 2003, 12:29 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
ARggg how come no one ever told me how annoying those weapon sounds can get after a while  (since I actually just started using my program to make a mod)
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October 27th, 2003, 02:41 AM
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Shrapnel Fanatic
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying.
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October 27th, 2003, 11:14 PM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying.
although the sound is off most of the time, so i wouldn't actually know.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 28th, 2003, 12:07 AM
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Major
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying.
Should have said this the day I downloaded the program.
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October 28th, 2003, 12:08 AM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
and, hey, if you want repetitive posting, i made a thrad to see how many Posts it could get in an hour.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=010268
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 16th, 2003, 02:14 AM
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General
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David weird bug...
If I look at the planet size screen it automatically converts the planetsize.txt file to the default one and over rights the mods one and does not ask for a save or anything.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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